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| Aymeric P. | Среда 18 Августа 2010 в 22:08 - [ãÉÔÁÔÁ] |
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WineBuild RequestsWhat is it?This is a free service that we (the PlayOnLinux team) are happy to offer to you.This service allows you to make a custom Wine build, and to allow other members of the PlayOnLinux community to benefit from it. You don't need to know how to compile Wine, we do all the job for you! When it's done, the patched build will be available for everyone in the Wine Version manager (so you can also use it in a script). How to use it?First, you have to find a name for your build (eg: cnc3-kane).Second, you have to put all patches that you want applied into a zip file. Be careful while naming patch files and hosting the zip, there are some restrictions! (look at #1 & #2) Third, you have to know which version of Wine you want this special build based on (eg: Wine 1.1.44). Finally, fill the form: here! Once you have made your request, you will be informed by mail when changes happen (start of build, end of build, error, ...) . Who can use it?Every registered user of this site!Other information you should knowThis is NOT an instant build service! Requests will be processed in order (first request to last request).If ten days after you made a request you haven't any information about your build, then you can ring an alarm to the WineBuild team because there is probably a problem. If we find out that you are using this service for any use that isn't approved, you can be excluded from this website. But I'm sure that you aren't evil, so there is no reason for us to ban you :-). AppendixNote #1 -- naming patch filesThe name of the patch you want applied must follow this model:XX-description-words.patch In which XX is a two-digit number (so you can apply 100 patches numbered from 00 to 99). The second part is a description, it has to be few words that describe what the patch does. You can use alphanumerical characters, underscores and hyphens. The patch files must end in '.patch'. Any file that doesn't respect this naming convention will NOT be applied. EDIT: Read also Note #3. Note #2 -- hosting the zip fileThe zip file can be hosted anywhere on the Web.But the file will be downloaded automatically, so it has to be a direct download available trough FTP or HTTP(S). Please note that the URL must end in '.zip'. In other words, 'http://perdu.com/attachment.php?id=1234' isn't valid, but http://perdu.com/patch.zip' is valid. If you don't have any idea for hosting, you can send the file by mail to the PoL team (specifically to MulX or Tinou). Note #3 -- patch files with apply.lstIt's also possible to give the list of patch that need to be applied into an apply.lst file.Each line should match with the exact name of patch file that will be included in your zip. This file should be in the zip with other patch. If this file is present patch will be applied in order (first line to end of file) and naming is more easy. Key to the status codes
Who is part of the WineBuild Team?Currently, there is only MulX. (Yes, I know I'm not a team on my own...)ïÔÒÅÄÁËÔÉÒÏ×ÁÎÏ MulX
Don't think because I answered once, I will answer again. |
| trusktr | Суббота 4 Сентября 2010 в 18:50 - [ãÉÔÁÔÁ] |
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Very cool! So how do i see what custom builds have been made?
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| Aymeric P. | Воскресенье 5 Сентября 2010 в 0:27 - [ãÉÔÁÔÁ] |
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Currently there is nothing to view only custom build.
But in PlayOnLinux WinVersion Manager you can found them quickly because their name was always "x.y.z-customName" -> eg 1.3.1-ubi-drm There is also a new method for request pass list of patch, I have to edit my message for add explanation ... but for now no time :S
Don't think because I answered once, I will answer again. |
| realta_taisteal | Вторник 27 Декабря 2011 в 21:51 - [ãÉÔÁÔÁ] |
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Hi. I'm working on patch to fix EE for wine:
http://source.winehq.org/source/dlls/dinput/mouse.c I'm reading up on how to compile wine. I have quick hack to test, one line to change. I have a better idea to be more flexible with other games. I need to add a command line parm to pass to this if possible. I need to test values quickly without recompiling. Thanks... Name: wine_1.3.35_MSP |
| Diliz | Суббота 21 Января 2012 в 8:19 - [ãÉÔÁÔÁ] |
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Hi there!
I have ever build a wine version for League of legends, wine-1.3.36 with the ole patch, can I give it to you just like that or I need to give just the links for the wine version and the patch version?
so this is the patch file: http://www.filehosting.org/file/details/303466/ole-force-inproc-instead-of-local.patch the wine version: http://sourceforge.net/projects/wine/files/Source/wine-1.3.36.tar.bz2 I dunno if it's good like that, sorry if it's not good! :s Thanks!
Name: wine-1.3.36-LeagueofLegends |
| realta_taisteal | Воскресенье 22 Января 2012 в 8:07 - [ãÉÔÁÔÁ] |
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>Hi there! I have ever build a wine version for League of legends, wine-1.3.36 with the ole patch, can I give it to you just like that or I need to give just the links for the wine version and the patch version?
If you talking to me, I finally have setup that works. No changes to the mouse code are having any effect. EE doesn't use "dinput.dll". I'm sure. Someone suggested checking the x11 code in wine. |
| recon | Пятница 23 Марта 2012 в 13:10 - [ãÉÔÁÔÁ] |
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Hi,
I can only select 1.3.16 at the WINE build overview. If made a whole new script for installing the official League of Legends Client with POL and WINE, but I need a version greater than 1.3.35, or better if 1.4 would be possible. The patch which have to be integrated needs this and also the performance is better than with earlier versions. As far as I can see, many other scripts are actually based on 1.4, is it possible to get this version patched from your side? Thanks and greetings recon |
| recon | Четверг 29 Марта 2012 в 12:14 - [ãÉÔÁÔÁ] |
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Is it possible to get a statement?
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| oakraider4life | Вторник 1 Мая 2012 в 19:43 - [ãÉÔÁÔÁ] |
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I'm surprised PoL hasn't yet supported the patched wine version for running OnLive. Anyhow, I'll submit a build request here, but it looks like build requests posted on this thread are passed over. I'm not able to submit my build request via the link in the original post because this build requires Wine 1.3.27, and the only minor version offered via the build request link is 1.3.2. Also, I don't really have hosting options for the files, so I'll just drop in wget commands for the files needed.
If this build request is passed over, I'll probably attempt to build an install script (eventually)... but no promises of that going well (I'm not so well versed in shell scripting). But here goes nothing. BUILD NAME wine-1.3.27-onlive PATCH wget http://bugs.winehq.org/attachment.cgi?id=35873 -O 00-mousefix.patch WINE VERSION wget http://sourceforge.net/projects/wine/files/Source/wine-1.3.27.tar.bz2 |
| oakraider4life | Вторник 1 Мая 2012 в 19:53 - [ãÉÔÁÔÁ] |
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I stand corrected-- onlive installation is already supported
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| hey02 | Воскресенье 6 Мая 2012 в 5:05 - [ãÉÔÁÔÁ] |
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Hello, it seems that the form to request a build is unavailable, so I'm asking here.
the latest patch of League of Legends broke the game, but a patch has been found to make it work again. I tried to compile wine myself, but as usual, I failed (I just have no luck at all with wine, it's horrible, whatever the version, I just can't compile it, even though it seems I have all the necessary packages and I follow the wine wiki). So concerning the build request, the wine version doesn't really matter, but if possible, the latest (1.5.3 if I am not mistaken) the better. The patches I'd want included are the two made by ranma42 and available here: http://uz.sns.it/~ranma42/iLoL/spectator-fix-v2/ 0001-ntdll-Improve-performace-of-heap-allocation-v2.patch 0002-imm32-Avoid-deadlock-when-destroying-thread-data.patch PoL already provides builds with the first patch, but both are now necessary to play the game. Concerning the name, if I really need to provide one, I'd say "heap_allocation_v2-avoid_deadlock", but one of you may certainly come with a better suited name. Thanks in advance. EDIT: Considering the patch may not be the final version, it seems it doesn't solve the isuue for some (and I was able to compile wine), it may be a good idea to hold the compilation for a few days. ïÔÒÅÄÁËÔÉÒÏ×ÁÎÏ hey02 |
| hey02 | Пятница 11 Мая 2012 в 5:06 - [ãÉÔÁÔÁ] |
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Hello again, you were really fast making the build, but a new version of the fix has been made, and patches to correct another bug (the store not working) have been made too, so I'd like to require another build.
Again, the version doesn't matter, but 1.5.3 would be great. The patches to include are the following: Those 2 here http://uz.sns.it/~ranma42/iLoL/spectator-fix-v3/ 0001-ntdll-Improve-performace-of-heap-allocation-v2.patch 0002-imm32-Avoid-deadlock-when-destroying-thread-data-v2.patch And those 3: http://bugs.winehq.org/attachment.cgi?id=39446 http://bugs.winehq.org/attachment.cgi?id=39447 http://bugs.winehq.org/attachment.cgi?id=39449 It would be a pain to include all the patches in the name, so I suggest naming it after the current patch of the game: "league_of_legends-Varus_patch". That's more explicit for people browsing through the version manager. Lastly, I don't know if you usually do this, but the previous build I requested (and the one with only the heap_allocation_v2 patch, but I am not the one who requested this one) is now obsolete and shouldn't be used, so it may be wise to remove it. Again, thanks in advance. |
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