GOG.com - Outcast

Informations

Creator Message
petch

Information

This installer has been approved by the team.

Informations

Platforms:
Downloads: 9931
Wine: 1.6.1

Feedbacks

Description

English: Outcast is a futuristic adventure-action game from 1999, that uses software rendering techniques ahead of its time.

Physicists have found a way to travel to parallel worlds. An exploration probe has been attacked and the Earth is being sucked up into oblivion...
Cutter Slade is called back to escort the team of scientists in charge of fixing the probe...
(updated for GOG installer v2)

Français : Outcast est un jeu d'aventure-action futuriste sorti en 1999, qui utilise un rendu logiciel en avance sur ce qui se faisait à l'époque.

Les physiciens ont découvert le moyen de se déplacer dans des univers parallèles. Une sonde envoyée en exploration est attaquée, et la Terre est en train d'être aspirée dans le néant...
Cutter Slade va reprendre du service pour accompagner une équipe de scientifiques dans leur réparation de la sonde...
(mis à jour pour l'installeur GOG v2)

Source code

#!/bin/bash
# Date : (2011-11-27 19-47)
# Last revision : (2013-12-08 00-38)
# Wine version used : 1.6.1
# Distribution used to test : Debian Sid (Unstable)
# Author : Pierre Etchemaite pe-pol@concept-micro.com
# Script licence : GPL v.2
# Program licence : Retail
# Depend : none

[ -z "$PLAYONLINUX" ] && exit 0
source "$PLAYONLINUX/lib/sources"

GOGID="outcast"
PREFIX="Outcast_gog"
WORKING_WINE_VERSION="1.6.1"

TITLE="GOG.com - Outcast"
SHORTCUT_NAME="Outcast"

POL_SetupWindow_Init
POL_SetupWindow_SetID 1013
# Older versions could shortcut start.exe from windows/command subdirectory
POL_RequiredVersion "4.1.2" || POL_Debug_Fatal "$APPLICATION_TITLE 4.1.2 is required to install $TITLE"

POL_Debug_Init
POL_SetupWindow_presentation "$TITLE" "Appeal S.A. / Atari" "http://www.gog.com/gamecard/$GOGID" "Pierre Etchemaite" "$PREFIX"

POL_Call POL_GoG_setup "$GOGID" "c588dab89cccaddfbcde2ebd69d5fad9"

POL_Wine_SelectPrefix "$PREFIX"
POL_Wine_PrefixCreate "$WORKING_WINE_VERSION"

POL_Call POL_GoG_install


# GoG work!
Set_OS winxp

# Main game will crash if desktop size is not constrained
Set_Desktop "On" "640" "480"

POL_Wine_X11Drv "GrabFullScreen" "Y"

# Doesn't hurt ;)
POL_Wine_reboot 


POL_Shortcut "GOG Games/Outcast/LOADER.EXE" "$SHORTCUT_NAME" "$SHORTCUT_NAME.png" "" "Game;AdventureGame;"
POL_Shortcut_Document "$SHORTCUT_NAME" "$GOGROOT/Outcast/manual.pdf"
# C:\GOG Games\Outcast\readme.txt

POL_SetupWindow_Close

cat <<_EOF_ > $POL_USER_ROOT/configurations/configurators/"$SHORTCUT_NAME"
#!/bin/bash
[ -z "\$PLAYONLINUX" ] && exit 0
source "\$PLAYONLINUX/lib/sources"
export WINEPREFIX="\$POL_USER_ROOT/wineprefix/$PREFIX"
export WINEDEBUG=""

TITLE="$TITLE"

cd "$GOGROOT/Outcast/" || exit 1

CURRENT_LANG="$(eval_gettext 'English')"
[ -f pol_configuration ] && source pol_configuration

POL_SetupWindow_Init

POL_SetupWindow_menu_list "$(eval_gettext 'Choose the game language you want')" "\$TITLE" "$(eval_gettext 'English')~$(eval_gettext 'French')~$(eval_gettext 'German')~$(eval_gettext 'Brasilian (text only)')~$(eval_gettext 'Dutch (text only)')~$(eval_gettext 'Italian (text only)')~$(eval_gettext 'Spanish (text only)')" "~" "\$CURRENT_LANG"
if [ "\$CURRENT_LANG" != "\$APP_ANSWER" ]; then
    CURRENT_LANG="\$APP_ANSWER"
    case "\$CURRENT_LANG" in
        "$(eval_gettext 'English')")
            ln -sf Data/Voices/ENGLISH/FIX.PAK fix.pak
            ln -sf Data/Voices/ENGLISH/TEXT.PAK text.pak
            ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'French')")
            ln -sf Data/Voices/French/FIX.PAK fix.pak
            ln -sf Data/Voices/French/TEXT.PAK text.pak
            ln -sf Data/Voices/French/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/French/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/French/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/French/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/French/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/French/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/French/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'German')")
            ln -sf Data/Voices/German/FIX.PAK fix.pak
            ln -sf Data/Voices/German/TEXT.PAK text.pak
            ln -sf Data/Voices/German/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/German/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/German/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/German/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/German/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/German/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/German/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'Brasilian (text only)')")
            ln -sf Data/Voices/Brasilian/FIX.PAK fix.pak
            ln -sf Data/Voices/Brasilian/TEXT.PAK text.pak
            ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'Dutch (text only)')")
            ln -sf Data/Voices/Dutch/FIX.PAK fix.pak
            ln -sf Data/Voices/Dutch/TEXT.PAK text.pak
            ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'Italian (text only)')")
            ln -sf Data/Voices/Italian/FIX.PAK fix.pak
            ln -sf Data/Voices/Italian/TEXT.PAK text.pak
            ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak
            ;;
        "$(eval_gettext 'Spanish (text only)')")
            ln -sf Data/Voices/Spanish/FIX.PAK fix.pak
            ln -sf Data/Voices/Spanish/TEXT.PAK text.pak
            ln -sf Data/Voices/ENGLISH/VOICES1.PAK voices1+.pak
            ln -sf Data/Voices/ENGLISH/VOICES2.PAK voices2+.pak
            ln -sf Data/Voices/ENGLISH/VOICES3.PAK voices3+.pak
            ln -sf Data/Voices/ENGLISH/VOICES4.PAK voices4+.pak
            ln -sf Data/Voices/ENGLISH/VOICES5.PAK voices5+.pak
            ln -sf Data/Voices/ENGLISH/VOICES6.PAK voices6+.pak
            ln -sf Data/Voices/ENGLISH/VOICESGE.PAK voicesgen+.pak
            ;;
    esac
fi

POL_SetupWindow_menu "$(eval_gettext 'Standard keyboard layouts')" "\$TITLE" "$(eval_gettext 'Unchanged')~$(eval_gettext 'Arrow keys (default)')~$(eval_gettext 'WASD (Qwerty)')~$(eval_gettext 'ZQSD (Azerty)')" "~" "$(eval_gettext 'Unchanged')"
case "\$APP_ANSWER" in
    "$(eval_gettext 'Unchanged')")
        ;;
    "$(eval_gettext 'Arrow keys (default)')")
        # LF -> CRLF mantra
        cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini
[Trigger]
Slow=KEY_RALT     
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT     
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=|KEY_NUMPAD8 KEY_UP     
Backward=|KEY_NUMPAD2 KEY_DOWN     
Left=|KEY_NUMPAD4 KEY_LEFT     
Right=|KEY_NUMPAD6 KEY_RIGHT     
Fire=||MOUSE_BUTTON_0 JOYBUT0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT     
MapZoomin=KEY_ADD     
MapToggleSize=KEY_MULTIPLY     
Map=KEY_TAB     
Inventory=|KEY_I JOYBUT6     
WeaponPrevious=KEY_NUMPAD3     
WeaponNext=KEY_NUMPAD9     
Weapon6=KEY_6     
Weapon5=KEY_5     
Weapon4=KEY_4     
Weapon3=KEY_3     
Weapon2=KEY_2     
Weapon1=KEY_1     
XRay=KEY_X     
PitchUp=|JOYBUT259 KEY_PAGEUP     
PitchDown=|JOYBUT257 KEY_PAGEDOWN     
Pitch=MOUSE_AXIS_1
Notepad=KEY_N     
BackPack=KEY_B     
Lexicon=KEY_L     
LockTarget=KEY_K     
ClearHands=KEY_0     
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=|JOYBUT4 KEY_SPACE     
Jump=JOYBUT5
FirstPerson=|JOYBUT7 KEY_RCONTROL     
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_R     
VolumeDown=KEY_E     
MouseUp=KEY_V     
MouseDown=KEY_C     
BalanceUp=KEY_F     
BalanceDown=KEY_D     
CameraRight=
CameraLeft=
disablejoystick=0

[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0

[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
        ;;
    "$(eval_gettext 'WASD (Qwerty)')")
        cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_W KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_A KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=|MOUSE_BUTTON_0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_Z
WeaponNext=|KEY_NUMPAD9 KEY_Q
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=||JOYBUT4 KEY_C KEY_SPACE
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0

[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0

[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
        ;;
    "$(eval_gettext 'ZQSD (Azerty)')")
        cat <<'_MAPEOF_' | sed 's/$'"/`echo \\\r`/" > Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_Z KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_Q KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=|MOUSE_BUTTON_0 KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_W
WeaponNext=|KEY_NUMPAD9 KEY_A
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=||JOYBUT4 KEY_C KEY_SPACE
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0

[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0

[Sound_Quality_Control]
3D_sound=1
EAX_support=1
_MAPEOF_
        ;;
esac

POL_SetupWindow_menu "$(eval_gettext 'Visual quality')" "\$TITLE" "$(eval_gettext 'Unchanged')~$(eval_gettext 'Factory defaults')~$(eval_gettext 'High quality (Entropy settings)')" "~" "$(eval_gettext 'Unchanged')"

case "\$APP_ANSWER" in
    "$(eval_gettext 'Unchanged')")
        ;;
    "$(eval_gettext 'Factory defaults')")
        cat <<'_INIEOF_' > antialiasing_high.ini 
[Visual_Quality_Control]
Global_Antialiasing= 1
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3

lnd_aa_level=2

lnd_bilinear_range=4.0
_INIEOF_
        cat <<'_INIEOF_' > DOC_high.ini 
[Visual_Quality_Control]
lnd_base_layers=0

[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=6000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000

marais_world_view_angle=35.000000
marais_world_view_dist=5000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000

montagne_world_view_angle=35.000000
montagne_world_view_dist=5500.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000

ville_world_view_angle=35.000000
ville_world_view_dist=5000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000

foret_world_view_angle=35.000000
foret_world_view_dist=4500.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000

neige_world_view_angle=35.000000
neige_world_view_dist=5500.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500

neige2_world_view_angle=35.000000
neige2_world_view_dist=5500.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500


[Render__mesh]
temples__mesh_back_plane=5500
marais__mesh_back_plane=4500
montagne__mesh_back_plane=5000
ville__mesh_back_plane=4500
foret__mesh_back_plane=4000
neige__mesh_back_plane=5000
neige2__mesh_back_plane=5000

[Render_big_mesh]
temples_big_mesh_back_plane=8500
marais_big_mesh_back_plane=7500
montagne_big_mesh_back_plane=7500
ville_big_mesh_back_plane=6000
foret_big_mesh_back_plane=8000
neige_big_mesh_back_plane=7500
neige2_big_mesh_back_plane=7500

[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
_INIEOF_
        cat <<'_INIEOF_' > object_detail_high.ini 
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2

[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=6
NumberOfLeavesBig=9
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000

[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=1000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000


_INIEOF_
        cat <<'_INIEOF_' > 'Pentium III 550+ 64 Mb.ini'
[performance]
resolution=400x300
cinemascope=false

crowdlevel=true
ambientsounds=true
bumpmapping=true
highanimationdetail=true

antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=med

doc=high
_INIEOF_
        cat <<'_INIEOF_' > character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=1800

combat_stan_lod_near_limit=450.0
combat_stan_lod_far_limit=800.0
normal_stan_lod_near_limit=450.0
normal_stan_lod_far_limit=800.0
dialog_stan_lod_near_limit=450.0
dialog_stan_lod_far_limit=800.0

combat_animal_lod_near_limit=650.0
combat_animal_lod_far_limit=1400.0
normal_animal_lod_near_limit=650.0
normal_animal_lod_far_limit=1400.0
dialog_animal_lod_near_limit=650.0
dialog_animal_lod_far_limit=1400.0

combat_human_lod_near_limit=400.0
combat_human_lod_far_limit=700.0
normal_human_lod_near_limit=400.0
normal_human_lod_far_limit=700.0
dialog_human_lod_near_limit=400.0
dialog_human_lod_far_limit=700.0

dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
_INIEOF_
        sed -i -e 's/^Water_opacity_shift=.*/Water_opacity_shift=6/' \
               -e 's/^Water_opacity_pitch=.*/Water_opacity_pitch=20000.000000/' \
               -e 's/^Water_opacity_offset=.*/Water_opacity_offset=25000/' OUTCAST.ini
        ;;

    "$(eval_gettext 'High quality (Entropy settings)')")
        cat <<'_INIEOF_' > antialiasing_high.ini 
[Visual_Quality_Control]
Global_Antialiasing= 3
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3

lnd_aa_level=2

lnd_bilinear_range=16.0
_INIEOF_
        cat <<'_INIEOF_' > DOC_high.ini 
[Visual_Quality_Control]
lnd_base_layers=0

[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=12000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000

marais_world_view_angle=35.000000
marais_world_view_dist=10000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000

montagne_world_view_angle=35.000000
montagne_world_view_dist=11000.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000

ville_world_view_angle=35.000000
ville_world_view_dist=10000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000

foret_world_view_angle=35.000000
foret_world_view_dist=9000.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000

neige_world_view_angle=35.000000
neige_world_view_dist=11000.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500

neige2_world_view_angle=35.000000
neige2_world_view_dist=11000.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500


[Render__mesh]
temples__mesh_back_plane=11000
marais__mesh_back_plane=9000
montagne__mesh_back_plane=10000
ville__mesh_back_plane=9000
foret__mesh_back_plane=8000
neige__mesh_back_plane=10000
neige2__mesh_back_plane=10000

[Render_big_mesh]
temples_big_mesh_back_plane=15500
marais_big_mesh_back_plane=14500
montagne_big_mesh_back_plane=14500
ville_big_mesh_back_plane=13000
foret_big_mesh_back_plane=15000
neige_big_mesh_back_plane=14500
neige2_big_mesh_back_plane=14500

[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
_INIEOF_
        cat <<'_INIEOF_' > object_detail_high.ini 
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2

[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=12
NumberOfLeavesBig=18
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000

[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=2000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000
_INIEOF_
        cat <<'_INIEOF_' > 'Pentium III 550+ 64 Mb.ini'
[performance]
resolution=1280x800
cinemascope=false

crowdlevel=true
ambientsounds=true
bumpmapping=true
highanimationdetail=true

antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=high

doc=high
_INIEOF_
        cat <<'_INIEOF_' > character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=2000

combat_stan_lod_near_limit=1000.0
combat_stan_lod_far_limit=2000.0
normal_stan_lod_near_limit=2000.0
normal_stan_lod_far_limit=2000.0
dialog_stan_lod_near_limit=1000.0
dialog_stan_lod_far_limit=2000.0

combat_animal_lod_near_limit=1000.0
combat_animal_lod_far_limit=2000.0
normal_animal_lod_near_limit=1000.0
normal_animal_lod_far_limit=2000.0
dialog_animal_lod_near_limit=1000.0
dialog_animal_lod_far_limit=2000.0

combat_human_lod_near_limit=1000.0
combat_human_lod_far_limit=2000.0
normal_human_lod_near_limit=1000.0
normal_human_lod_far_limit=2000.0
dialog_human_lod_near_limit=1000.0
dialog_human_lod_far_limit=1000.0

dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
_INIEOF_
        sed -i -e 's/^Water_opacity_shift=.*/Water_opacity_shift=6/' \
               -e 's/^Water_opacity_pitch=.*/Water_opacity_pitch=2000.000000/' \
               -e 's/^Water_opacity_offset=.*/Water_opacity_offset=5000/' OUTCAST.ini
        ;;
esac

# Allow for extensions
shopt -s nullglob
for conf in \$POL_USER_ROOT/configurations/configurators/"$SHORTCUT_NAME".*; do
    source "\$conf"
done

echo "CURRENT_LANG=\"\$CURRENT_LANG\"" > pol_configuration

POL_SetupWindow_Close
exit 0

_EOF_

exit 0

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Member Message
jorlinn Tuesday 23 December 2014 at 19:15
jorlinn Anonymous

Message

The program fails to install.. The shutdown script (probably to simulate a reboot) fails without a proper explanation why, just "Failed to execute".

The .Net installer comes next and it fails because a newer version has already been installed.

After closing the GOG installer with Exit, a POL popup tells me that the package has failed to install and POL can't find the C:\GOG.com/Outcast/LOADER.EXE

 

Replies

Anonymous
Tuesday 23 December 2014 at 19:29
Correction, the first error message was precisely:
Anonymous
Tuesday 23 December 2014 at 19:30
Unable to execute file: shutdown ShellExecuteEx failed; code 2. File not found
Tuesday 23 December 2014 at 22:27
The script hasn't been updated for Outcast 1.1