GOG.com - The Witcher Enhanced Edition Directors Cut


Creator Message


This installer has been approved by the team.


Downloads: 18455
Wine: 1.7.6



English: 1270, Gerald de Rive, aka the "white wolf", is a Witcher, a monster hunter...
(based on Andrzej Sapkowski universe)
(updated for GOG installer v2)

GOG now has installers for Mac

Français : 1270, Gerald de Rive, dit le "loup blanc", est Witcher, chasseur de monstres...
(basé sur l'univers de l'oeuvre d'Andrzej Sapkowski)
(mis à jour pour l'installeur GOG v2)

GOG propose maintenant des installeurs pour Mac

Source code

# Date : (2012-02-19 00-28)
# Last revision : (2014-03-30 18-52)
# Wine version used : 1.5.18, 1.6.1, 1.7.6
# Distribution used to test : Debian Sid (Unstable)
# Author : Pierre Etchemaite pe-pol@concept-micro.com
# Script licence : GPL v.2
# Program licence : Retail
# Depend :

# 1.6.x better performance
# 1.7.x health gauge
# 1.7.0-1.7.5 no music

[ -z "$PLAYONLINUX" ] && exit 0
source "$PLAYONLINUX/lib/sources"


TITLE="GOG.com - The Witcher Enhanced Edition Directors Cut"
SHORTCUT_NAME="The Witcher Enhanced Edition DC"

POL_SetupWindow_SetID 1065

POL_SetupWindow_presentation "$TITLE" "CD Projekt RED" "http://www.gog.com/gamecard/$GOGID" "Pierre Etchemaite" "$PREFIX"

POL_Call POL_GoG_setup "$GOGID" "66ffe865f34e71ef2beb961748873459" "6d24dcb24f4776889e03715044ca8da0" "3060962cd3ef2ec68a9c02fdeb5ce839" "602a920d5e2c05437f70c5600911aca8" "296605a9b5e7acba6a59cd17b98a84c6" "a820dc0f09afefead9e06a9c37491c1b" "e5261e0eff49b83f48a384ece3050106"

POL_Wine_SelectPrefix "$PREFIX"

# Default interface leaks winprocs and crashes under Wine
POL_Call POL_GoG_install "/nogui"

# GoG work!
Set_OS winxp

# Fix black screen
POL_Call POL_install_d3dx9_36
# Fix large dark polygons, (in rain and more)
POL_Call POL_install_d3dx9_43

POL_SetupWindow_VMS "128"

# Doesn't hurt ;)

POL_Shortcut "launcher.exe" "$SHORTCUT_NAME" "$SHORTCUT_NAME.png" "" "Game;RolePlaying;"
POL_Shortcut_Document "$SHORTCUT_NAME" "$WINEPREFIX/drive_c/GOG Games/The Witcher Enhanced Edition Director's Cut/manual.pdf"
# C:\GOG Games\The Witcher Enhanced Edition Director's Cut\readme.rtf


exit 0



Member Message
MorningStarGG Friday 23 June 2017 at 14:50
MorningStarGG Anonymous


Installer will no longer run with this script, but if I install it as an unlisted program it installs just fine.


piratmartin Tuesday 25 October 2016 at 12:45
piratmartin Anonymous


Problem with invisible characters with eyes ball. I have to repeatedly run the game until they see the characters. No hint regarding invisible characters helped.


Fangorn Sunday 1 November 2015 at 22:21
Fangorn Anonymous


1) With Wine v.1.7.6 after some minutes og playing, sound being distorted, constantly audio underrun issues (in debug log were errors "err:alsa:wine_snd_pcm_recover underrun occurred"). After some googling, I found this Wine bug https://bugs.winehq.org/show_bug.cgi?id=35852 , and this https://bugs.winehq.org/show_bug.cgi?id=10495 . In comment of latest, I found solution - installed Wine 1.7.52-staging (with experimental PulseAudio support patches I guess), and played most of game with it. No more suffered sound underrun.

2) There was problem with puppeteer-lines and missing models, as described here https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114&iTestingId=89846. Workaround ibidem.


stormsaber Friday 21 November 2014 at 15:49
stormsaber Anonymous


Serious graphical glitches, sticky / stuck key controls, and randomly glitchy audio. The first is the most serious, causing stretched polygons to randomly potrude from character models to screen edges in a way reminiscent or shadows or 'pupeteer strings'. Switching to another virtual terminal and then back again has a small chance to temporarily correct the problem.


Friday 21 November 2014 at 15:50
(With nvidia 310m, ubuntu 14.04.1 / linux 3.13, proprietary drivers installed throiugh control panel.)
Friday 21 November 2014 at 18:37
Go to
Configure button > select TheWitcher_gog virtual drive > Display tab > Video RAM
and double check that your videocard has the amount of onboard memory you declared. Alternatively, try not declaring available memory ("default") No guarantees, as this problem is randomly plagued users of this game with no pattern that I could recognize...
Monday 24 November 2014 at 21:25
Thanks Petch. Maybe you can help me figure that out actually. My laptop is a Samsung Q430, but there's nothing particularly special about it. It came from a friend so I don't have the original bill of sale, but most references I can find to it online claim it ships with 512MB so that is what I have always assumed. lspci has to say:
Monday 24 November 2014 at 21:29
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) (prog-if 00 [VGA controller])
Subsystem: Samsung Electronics Co Ltd Device c094
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- SERR- [disabled]
Kernel driver in use: i915

02:00.0 3D controller: NVIDIA Corporation GT218M [GeForce 310M] (rev a2)
Subsystem: Samsung Electronics Co Ltd Device c094
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- SERR-
Kernel driver in use: nvidia

So, if I am interpreting this correctly, there are two graphical subsystems, each of which has 256MB assigned to it? Weird. I have read about nVIDIA optimus and having two graphics chips for different use-cases, but several reviews of the Q430 online have explicitly stated that the Q430 does not support Optimus technology. There is no reference to it, let alone any way to disable it in the BIOS. And when I installed bumblee along with the standard proprietary drivers, bumblebee specificly told me that my graphics subsystem did not support the technology. So based on that, I am pretty sure its a standard mobile chip... :-S

In any case, I have tried running GOG_TheWItcher with PlayonLinux with only 256MB set in the settings as you suggest instead of 512MB. It didn't appear to make an appreciable difference and may even have been worse. But I didn't run it with 256MB long enough to form a solid opinion on whether it made the problem better or worse.

I will try selecting "default" instead next time.
Monday 24 November 2014 at 21:32
Sorry I'm not sure why my copy-paste buffer lacked the relevent details. This from NVIDIA GT218M category:

Region 0: Memory at bc000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at be000000 (64-bit, prefetchable) [size=32M]

And this from Intel Corporation Integrated Graphics Controller category:

Region 0: Memory at fc000000 (64-bit, non-prefetchable) [size=4M]
Region 2: Memory at e0000000 (64-bit, prefetchable) [size=256M]
Region 4: I/O ports at 1800 [size=8]