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League Of Legends #4103 on Scripts

audio failed after update

Added by pfc on 2014-03-07 21:11:50 - Comment or update this ticket

Statut:
New
Priority:
Normal
Assigned to:
Nobody
Last update:
2014-03-10 16:11:28
Description, steps to reproduce:
- What were you doing when the problem occurred?
Either try to configure sound in wine config or after pressing play from the LeagueOfLegends launcher/patcher

- What did you expect?
Both these things used to work(48h ago)

- What happened instead?

getting:
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
wine: Unhandled page fault on read access to 0x00001ff0 at address 0x1ff0 (thread 002d), starting debugger...

- Anything else to report?
This happened since a system update yesterday on an arch system. Using system wine fixes this problem, but system wine can't run LoL. Alsa did have some updates although I am unsure what package specifically was updated. I do have all the proper 32 bit packages and this setup did work before the update. This issue does happen when trying LoL on 64 bit wine as opposed to 32 bit mode, maybe this is related?

History

Update by Solstice on 2014-03-08 16:17:43

I had the same problem.  You can play by downgrading lib32-libpulse back to 4.0.6

Update by pfc on 2014-03-08 19:52:05

Downgrading package lib32-libpulse (5.0-1 => 4.0-6) does result in a working game. I guess stating lib32-libpulse 4.0-6 as dependency or even better updating to support 5.0 would resolve the situation.

Update by petch on 2014-03-09 16:12:01


Wine has zero support for Pulseaudio, either version 4 or 5, and so does PlayOnLinux (http://www.playonlinux.com/en/issue-1314.html), if you really insist on using Pulseaudio on your system it only works thanks to the ALSA emulation embedded into PulseAudio.
But neither requiring to have a version of Pulseaudio into the dependencies, or "upgrade Pulseaudio support" make any sense.

Update by pfc on 2014-03-10 16:11:28

Guess this would have been a bug in the older version of wine as the newer version works without crashing.  winecfg was crashing so it really was a bug.  Unfortunately we can't get it fixed on an older version of wine so I'll be posting bug reports relating to running LoL on latest version of wine instead I guess.