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Ecran noir sur tout les jeux

Author Replies
vist Sunday 16 February 2014 at 17:39
vistAnonymous

Bonjour,

PlayOnLinux fonctionnait trèx bien jusqu'à peu. Depuis quelques jour, tout les jeux m'affiche un écran noir, j'ai,essayé de réinstaller playonlinux, wine et les jeux. Rien n'a  fonctionné. Si vous avez une idée, cela m'aiderait beaucoup.

Distribution : Ubuntu 13.10 64 bits
Version de PlayOnLinux : 4.2.1
Carte graphique : Intel® Ironlake Mobile

Log :

Sortie de la console :

[02/16/14 17:38:14] - Running wine-1.5.24-LeagueOfLegendsShop lol.launcher.admin.exe (Working directory : /home/claude/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_c/Riot Games/League of Legends)
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f68c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f344,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
Mesa 10.2.0-devel implementation error: meta program compile failed:
0:6(12): error: value of type vec3 cannot be assigned to variable of type vec4

source:
attribute vec2 position;
attribute vec3 textureCoords;
varying vec4 texCoords;
void main()
{
texCoords = textureCoords;
gl_Position = vec4(position, 0.0, 1.0);
}


Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP


Merci d'avance pour votre aide.