El Foro

Problems with World of Tanks

Won't allow me to play

Autor Respuestas
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mchubbuc Tuesday 9 April 2013 at 21:46
mchubbucAnonymous

Hello,
I was just wondering if anyone could help me as I am running the game World of Tanks on my Macbook air. It works fine up to a point. For example it loads, then allows me to log in and customize my tanks but as soon as I try to play in a battle it loads the battle partway and then the program crashes. I have tried debugging the game and restarting the computer but nothing has worked so far.

Thank you for you help.
Ronin DUSETTE Tuesday 9 April 2013 at 21:50
Ronin DUSETTE
Admin

What do you mean "debugging" the game? That doesnt really make sense. lol

If you click "debug", it should bring up a window with all of the errors and stuff that happens. Copy and paste that whole log here. That will tell us a little more on whats going on.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
mchubbuc Tuesday 9 April 2013 at 22:29
mchubbucAnonymous

mportError: No module named BWAutoImport

wine(7372,0x4188e000) malloc: *** error for object 0x4014c500: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Does that help in any way??
Ronin DUSETTE Tuesday 9 April 2013 at 22:42
Ronin DUSETTE
Admin

Nope. Yout didnt paste anywhere near the whole output. Thats maybe a 100th of it. Open your terminal on your Mac and type:


playonmac


Try and run the game when POM pops up, and when it doesnt work, copy and paste ALL of the output that was on the terminal. Again, make sure you get all of the output, not just what you think might help. We need as much info as possible to see whats going on. :)

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
mchubbuc Tuesday 9 April 2013 at 23:03
mchubbucAnonymous

check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
ImportError: No module named BWAutoImport

[04/09/13 16:28:01] - Running wine-1.5.24 WorldOfTanks.exe (Working directory : /Users/markchubbuck/Library/PlayOnMac/wineprefix/WorldOfTanks/drive_c/Games/World_of_Tanks)
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33f1cc,0x0,0x0,0x0,0x33f1dc,0x33f1d8),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33f23c,0x0,0x0,0x0,0x33f24c,0x33f248),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33f98c,0x0,0x0,0x0,0x33f99c,0x33f998),stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1183b48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x1183b48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e9c4,0x00000000), stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33e2a4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e064,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0x178110, desc 0x33e640 stub!
fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
fixme:wbemprox:client_security_SetBlanket 0x470d5fac, 0x1711f0, 10, 0, (null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x470d5fac
fixme:win:EnumDisplayDevicesW ((null),0,0x33d584,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d9:d3d9_device_CheckDeviceState iface 0x177fe8, dst_window 0x0 stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xdfff66c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x33e51c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x339fb4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\\\\\.\\\\DISPLAY1",0,0x33a2fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\\\\\.\\\\DISPLAY1",1,0x33a2fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x339fb4,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed34,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eaf4,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDesc iface 0xaee1738, desc 0x33f0cc stub!
fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
fixme:wbemprox:client_security_SetBlanket 0x470d5fac, 0xaee1738, 10, 0, (null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x470d5fac
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:imm:ImmReleaseContext (0x2005a, 0x16713420): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33e884,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads
fixme:win:RegisterDeviceNotificationA (hwnd=0x2006c, filter=0x2077f5f0,flags=0x00000000) returns a fake device notification handle!
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 06f8.
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 06f8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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ImportError: No module named BWAutoImport

wine(7372,0x4188e000) malloc: *** error for object 0x4014c500: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Ronin DUSETTE Tuesday 9 April 2013 at 23:27
Ronin DUSETTE
Admin

It looks like you are having directx issues. Is your system up to date? What graphics card does your system have?

Are you sure that you used the script in the "Install" section of PlayOnMac? How exactly did you install this application? Step by step.

Also, I see a lot of results when I search for that error online, regarding OSX, Wine, and this game. Perhaps its not something that works well on Mac, but works well in Linux?

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Ronin DUSETTE Tuesday 9 April 2013 at 23:39
Ronin DUSETTE
Admin

Im installing it on my machine right now. Give me a little while to test it out real quick, and Ill post when I finish and let you know what I found.

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Ronin DUSETTE Wednesday 10 April 2013 at 0:00
Ronin DUSETTE
Admin

So, I followed ALL instructions in the script exactly (You did too, right?), and the game is installed and updating the client. So far, not a single show-stopping error.

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mchubbuc Wednesday 10 April 2013 at 1:18
mchubbucAnonymous

My processor is 1.7 GHz Intel Core i% my memory is 4 GB and my display is intel HD Graphics 3000 384 MB graphics.

I followed all instruction and when I downloaded it it made me update the game for like an hour then i made an account logged in. It allowed me to log in successfully and I was able to look at my tanks then I tried the tutorial and it crashed. I then tried a battle and it crashed. This has happened on all the multiple times that I have tried it.
Ronin DUSETTE Wednesday 10 April 2013 at 1:21
Ronin DUSETTE
Admin

Ok. No problem. Its just good to have that info. I just posted in that last thread, but Ill say it again. Im almost done downloading it, and Im going to try it on my system. Ill post on here as soon as I get it up and I get logged in. There is a chance that WoT was updated and it broke something in the script or wine.

It actually looks like a good game. Give me a little longer (its still downloading), and Ill know.

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Post debug logs & full computer specs in first post
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mchubbuc Wednesday 10 April 2013 at 1:22
mchubbucAnonymous

I installed the application by first going to the playonmac website and installing playonmac. Then I went through all its steps it installed and then it said that I must install xQuartz. It then led me to the installation for xQuarts and I installed it. Finally once I had installed all that I went to the install a program button on playonmac and I searched for World of Tanks and clicked install. It then installed itself and then updated itself.
Ronin DUSETTE Wednesday 10 April 2013 at 1:23
Ronin DUSETTE
Admin

ok. Again, give me just a few more minutes, and Ill get a better look at it.

Ok. No problem. Its just good to have that info. I just posted in that last thread, but Ill say it again. Im almost done downloading it, and Im going to try it on my system. Ill post on here as soon as I get it up and I get logged in. There is a chance that WoT was updated and it broke something in the script or wine.

It actually looks like a good game. Give me a little longer (its still downloading), and Ill know.

Citar

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Post debug logs & full computer specs in first post
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Ronin DUSETTE Wednesday 10 April 2013 at 1:24
Ronin DUSETTE
Admin

I installed the application by first going to the playonmac website and installing playonmac. Then I went through all its steps it installed and then it said that I must install xQuartz. It then led me to the installation for xQuarts and I installed it. Finally once I had installed all that I went to the install a program button on playonmac and I searched for World of Tanks and clicked install. It then installed itself and then updated itself.

Quote from mchubbuc

Also, in the script, it says to quit the installer/patcher before it finishes when it starts running, then let PlayOnMac finish. When the PoM script says that its done, THEN start WoT and let it update. Did you do that?

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mchubbuc Wednesday 10 April 2013 at 1:29
mchubbucAnonymous

Sorry, my computer was not loading your comments before I wrote mine.
Ronin DUSETTE Wednesday 10 April 2013 at 1:30
Ronin DUSETTE
Admin

Its all good. :)

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Post debug logs & full computer specs in first post
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mchubbuc Wednesday 10 April 2013 at 1:32
mchubbucAnonymous

and in answer to your last post I didn't duit the installer before it finished. I just let it finish installing and then it popped up with the actual WoT server window saying htat it was updating,
Ronin DUSETTE Wednesday 10 April 2013 at 1:34
Ronin DUSETTE
Admin

Yeah. You were supposed to close the WoT (not the POM) installer before it finished downloading, and then let the POM script finish, then start it. It does say it right in the script. hahahaha.

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Post debug logs & full computer specs in first post
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Ronin DUSETTE Wednesday 10 April 2013 at 1:36
Ronin DUSETTE
Admin

Attention: After installation is complete, the patcher will load. Please close the patcher before logging in or finish updating to complete the installation. After this, you can run "$TITLE" when setup is done

Citar

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mchubbuc Wednesday 10 April 2013 at 1:37
mchubbucAnonymous

hmmm, could that be the problem? Also my mac is currently running the latest OSX Mountain Lion 10.8.3. Don't know if that make much of a difference.
Ronin DUSETTE Wednesday 10 April 2013 at 1:57
Ronin DUSETTE
Admin

If its the latest version of Lion, that coula have done it.

If it says to do it, and you dont do it, then yes, it could cause a problem. The scripter went to the trouble of putting it in the script, so Ill bet it has some issues if you dont do what.

But...

I just installed it, updated, and ran it perfectly. Not a single error, and it ran flawlessly, so it looks as though this is a problem that specifically deals with Mac OSX.

Again, if you read EVERY single message that the installer gives you, and follow the instructions to the letter, it should work. If you could delete that virtual drive, and try the install script again, making sure to follow all messages exactly, then we can verify it. Unless there is someone else with a Mac to try it.

Though, Its likely that something in their WoT update broke the POM script. I know its a pain in the butt to reinstall it again, but unless you or the other person in the forums thats having an issue, we would have to wait on another person with a mac to download and install it, and make sure to follow all direction. I cant really open a ticket without it being installed as per the script, but like I stated, I think WoT broke for Wine/Mac/POM.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts