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GoG Neverwinter Nights 2 mishaps (worked around...) with (at the time of this mail) the latest Ubuntu, 15.04

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fge Thursday 6 August 2015 at 9:21
fgeAnonymous

Hello,

 

First of all, the hardware/OS setup: this is a Dell M3800 which has two GPUs, one "bundled" with the (Haswell) CPU and an NVidia; from lspci:

 

----

00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06)
[...]02:00.0 3D controller: NVIDIA Corporation GK107GLM [Quadro K1100M] (rev a1)

----

 

I use NVidia's proprietary X server, version 346.59 (from updates).

 

This X server allows me to switch between the two GPUs; my GPU of choice is the Intel one, since this machine is mostly used for development (and by the way the screen is not the 4k one; resolution is a "measly" 1920x1080)... However, while it poses no problem for NWN *1* (always from GoG), NWN 2 complains about less than 128 MiB available. Problem solved by just switching to the NVidia GPU...

 

But then the problem is with the sound. I had no sound at all to begin with. When launching playonlinux from the CLI I see this:

 

---

ALSA lib conf.c:3325:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:618:(snd_pcm_dsnoop_open) unable to open slave

---

 

The solution I found was to run winecfg for this prefix and explicitly select the audio device instead of relying on the system default... And yes, there _is_ a libasound_module_conf_pulse.so (two, in fact, in /usr/lib/{i386,x86_64]-linux-gnu/alsa-lib).

 

Strangely enough, the installation of GoG NWN1 (Diamond edition) suffers none of those two problems; although admittedly the game is much older and less demanding, I also see that the version of wine it requires is in fact more recent...

 

 

 

petch Thursday 6 August 2015 at 10:06
petch

    Hi fge,

GoG Neverwinter Nights 2 mishaps (worked around...) with (at the time of this mail) the latest Ubuntu, 15.04

That's not a mail...

I use NVidia's proprietary X server, version 346.59 (from updates).

... and that's not an X server (that's an accelerated video driver)

That being said,

The solution I found was to run winecfg for this prefix and explicitly select the audio device instead of relying on the system default... And yes, there _is_ a libasound_module_conf_pulse.so (two, in fact, in /usr/lib/{i386,x86_64]-linux-gnu/alsa-lib).

Why /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_conf_pulse.so is not used is unclear, but I guess the Wine version difference is indeed the key. It would be interesting to try NWN2 with a more recent Wine version.

The NWN1 script uses Wine 1.7.12 to fix some black screen issue , but even 1.6.2 may suffice for NWN2, and according to some comment in the AppDB Wine version starting from 1.7.14 could be problematic. Some experimentation is needed to find a good version.

You can install new 32bit Wine versions using Tools > Manage Wine versions

then use them with NWN2 with

Configure button > (select NeverwinterNights2_gog virtual drive) > General tab > Wine version

As a shortcut you also open the Wine versions manager window directly with the "+" button next to the Wine version drop-down list.

Of course reverting the audio changes for testing.

 

And then if it works fine the install script could be updated...

Regards,

Pierre.

Edytowane przez petch

fge Friday 11 September 2015 at 14:15
fgeAnonymous

Hello,

    Hi fge,

GoG Neverwinter Nights 2 mishaps (worked around...) with (at the time of this mail) the latest Ubuntu, 15.04

That's not a mail...

I use NVidia's proprietary X server, version 346.59 (from updates).

... and that's not an X server (that's an accelerated video driver)

Yeah, well, sorry :p

 

That being said,

The solution I found was to run winecfg for this prefix and explicitly select the audio device instead of relying on the system default... And yes, there _is_ a libasound_module_conf_pulse.so (two, in fact, in /usr/lib/{i386,x86_64]-linux-gnu/alsa-lib).

Why /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_conf_pulse.so is not used is unclear, but I guess the Wine version difference is indeed the key. It would be interesting to try NWN2 with a more recent Wine version.

The NWN1 script uses Wine 1.7.12 to fix some black screen issue , but even 1.6.2 may suffice for NWN2, and according to some comment in the AppDB Wine version starting from 1.7.14 could be problematic. Some experimentation is needed to find a good version.

OK, will try.

FWIW, I have tried the system version and the sound works fine without tweaking the audio device; however now I cannot switch to the desktop anymore :(

Getting back to 1.5.27, I am now unable to make the sound working. Argh.

I'll try with 1.6.2 as you suggest. And by the way I only have 32bit versions installed which seems logical since NWN* are 32bit anyway...

I'll report. In the meantime, if you have other tips they are welcome!

Regards