| imanligenc  
 
             | Hello. 
I've installed GTA: San Andreas with PlayOnLinux's own script. It is using wine 1.3.26. The game is working perfectly. Only the problem is sound. After a short time of playing, the sounds are disappearing. And sometimes sounds like car engines, guns, speeches etc. are disappearing and music is continuing.
 
 This is the wine debug output:
 ndreas.log.e
 
 [POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.26, x86
 [POL_Wine_SetVersionEnv] Message: "/home/asd/.PlayOnLinux//wine/linux-x86/1.3.26" exists
 [POL_Wine] Message: Running wine-1.3.26 gta_sa.exe
 wine: cannot find L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe"
 err:wineboot:ProcessRunKeys Error running cmd L"C:\\\\windows\\\\system32\\\\winemenubuilder.exe -a -r" (2)
 fixme:win:EnumDisplayDevicesW ((null),0,0x177f64c,0x00000000), stub!
 fixme:win:EnumDisplayDevicesW ((null),0,0x177f63c,0x00000000), stub!
 fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
 fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x151878,0x149d00): stub
 fixme:win:EnumDisplayDevicesW ((null),0,0x177f304,0x00000000), stub!
 fixme:win:EnumDisplayDevicesW ((null),0,0x177f79c,0x00000000), stub!
 fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
 fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
 fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a7db0,0x1a7cb0): stub
 fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
 fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1f6870,0,(nil),(nil)): stub
 fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
 Initialised SoundManager
 [POL_Wine] Message: Wine return: 0
 
 It saying "fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels"
 How can I fix this?
 
 Thanks...
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