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League of Legends Loading Screen Problem

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Zeriphor Tuesday 3 December 2013 at 19:26
ZeriphorAnonymous

Hello, I've been using PoL for a while now, and have never posted on here before. Usually I can find the info I need to fix problems I have from other posts, or elsewhere on the internet. However, my current problem I haven't been able to find anything for, so I'm hoping some one can help me with this.

Lately I've been having a problem with the loading screen in League of Legends. Everything leading up to the loading screen works fine, but the loading screen takes several minutes to actually start loading. What it looks like is this: http://tinypic.com/r/o9hc9z/5 There's only one rectangle for one player because I used a custom game to show this. In a full game, there are 10 blank rectangles, one for each player.

My debug output is this:

fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshotfixme:toolhelp:Heap32ListFirst : stubfixme:ver:GetCurrentPackageId (0x14fea48 (nil)): stubfixme:win:EnumDisplayDevicesW ((null),0,0x33f748,0x00000000), stub!fixme:win:EnumDisplayDevicesW ((null),0,0x33f744,0x00000000), stub!fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f3fc,0x00000000), stub!fixme:d3d9:Direct3DShaderValidatorCreate9 stubfixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}fixme:lsa:LsaGetLogonSessionData 0x33e3a8 0x33e3b8 stubfixme:win:EnumDisplayDevicesW ((null),0,0x33e6d8,0x00000000), stub!fixme:win:EnumDisplayDevicesW ((null),0,0x33d7bc,0x00000000), stub!fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stubfixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stubfixme:ras:RasEnumConnectionsW (0x130bf8,0x8e7d298,0x6305fe34),stub!fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!fixme:service:EnumServicesStatusW resume handle not supportedfixme:ras:RasEnumEntriesW ((nil),(null),0x64ad170,0x8e7dac8,0x61e0f1c),stub!err:secur32:schan_AcquireClientCredentials Could not find matching protocolfixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stubfixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stubfixme:wintrust:HTTPSCertificateTrust (0x64ae420)fixme:wintrust:HTTPSFinalProv (0x64ae420)fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIPfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:imm:ImmReleaseContext (0x1008a, 0x648d790): stubfixme:ras:RasEnumConnectionsW (0x130bf8,0xf5ed298,0x6305fe34),stub!fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stubfixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stubfixme:wintrust:HTTPSCertificateTrust (0x6e08978)fixme:wintrust:HTTPSFinalProv (0x6e08978)fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported argumentsfixme:ras:RasEnumConnectionsW (0x130bf8,0x1299d298,0x6305fe34),stub!fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!fixme:service:EnumServicesStatusW resume handle not supportedfixme:ras:RasEnumConnectionsW (0x130bf8,0xf3fd298,0x6305fe34),stub!fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!fixme:ras:RasEnumConnfixme:d3d:resource_check_usage Unhandled usage flags 0x8.ectionsW (0x130bf8,0xf1fd298,0x6305fe34),stub!fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!fixme:service:EnumServicesStatusW resume handle not supportedfixme:ver:GetCurrentPackageId (0x33d6b0 (nil)): stubfixme:win:EnumDisplayDevicesW ((null),0,0x33f814,0x00000000), stub!fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f4cc,0x00000000), stub!fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030fixme:wbemprox:enum_class_object_Next timeout not supportedfixme:win:EnumDisplayDevicesW ((null),0,0x44ed628,0x00000000), stub!fixme:win:EnumDisplayDevicesW ((null),0,0x44ed418,0x00000000), stub!fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a760-90c8-11d0-bd43-00a0c911ce86} not foundfixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not foundfixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not foundfixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not foundfixme:wbemprox:client_security_SetBlanket 0x7d3409a0, 0xd72ae60, 10, 0, (null), 3, 3, (nil), 0x00000000fixme:wbemprox:client_security_Release 0x7d3409a0fixme:win:EnumDisplayDevicesW ((null),0,0x44ee078,0x00000000), stub!fixme:wbemprox:enum_class_object_Next timeout not supportedfixme:win:EnumDisplayDevicesW ((null),0,0x33f028,0x00000000), stub!fixme:imm:ImmReleaseContext (0x100d6, 0x42349f8): stubfixme:d3d9:Direct3DShaderValidatorCreate9 stubfixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:win:RegisterDeviceNotificationW (hwnd=0x100e6, filter=0x33f490,flags=0x00000004) returns a fake device notification handle!fixme:process:WTSGetActiveConsoleSessionId stubfixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:d3d:resource_check_usage Unhandled usage flags 0x8.fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xfe8e9e4): stub

Quote

Which is where it stops at the beginning of the loading screen. Then, about 3-5 minutes later, all the player/champion info will get filled into each rectangle, and the game will start loading. The debug output will then repeat fixme:d3d:resource_check_usage Unhandled usage flags 0x8. over and over again.

I used to play LoL with no problems, so I'm really confused what happened. I've tried reinstalling LoL (I used the PoL script) multiple times. I've tried deleting and redownloading the wine version that LoL uses, and also tried different versions of wine. I've tried updating everything I could think of. I have not tried removing wine/PoL and reinstalling those, because I'm not sure what that will do to the other games that I have installed through PoL.

I can load the game up in virtualbox running XP, and I don't have this issue with the loading screen. (Although the game is unplayable like that) The game also works just fine once I'm into the game, it just takes several minutes to start loading. If anyone can help me with this, I would greatly appreciate it. 

I'm using Fedora 19, nvidia GeForce GT 610 with nvidia drivers, with 16gb memory.
Zeriphor Saturday 7 December 2013 at 18:28
ZeriphorAnonymous

After further digging, the issue is the game sounds. If I disable them, I don't have this problem. Wine-alsa is up to date in both 32 and 64 bit versions. I'm not sure where to go from here, but I've narrowed it down a little bit.
booman Monday 9 December 2013 at 23:12
booman

You can try to use Alsa alone instead of PulseAudio. I've never had to do this with game in Mint, but I've read many places that its an alternative for sound.

Edited by booman


† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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vamphion Tuesday 10 December 2013 at 4:51
vamphionAnonymous

hey i am new to this forum but i am having an issue logging into LOL. i enter my correct info but it continues to say that the info is invalid.I think i may have skip a step any help or a link where i can get some help would be awesome.(new to linux)
booman Tuesday 10 December 2013 at 16:12
booman

hey i am new to this forum but i am having an issue logging into LOL. i enter my correct info but it continues to say that the info is invalid.I think i may have skip a step any help or a link where i can get some help would be awesome.(new to linux)

Quote from vamphion
Please post a new thread on your League of Legends login problem.
This thread is specifically for Zeriphor and his audio problems.
Thanks

† Booman †
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Zeriphor Tuesday 10 December 2013 at 18:56
ZeriphorAnonymous

You can try to use PulseAudio insteat of Alsa. I've never had to do this with game in Mint, but I've read many places that its an alternative for sound.

Quote from booman

Any idea or links for how I might do that? Right now I think wine is using alsa to link with pulseaudio, which is the sound my system uses. Winehq just seems to say that there's no pulseaudio driver.

I've tried disabling pulseaudio and having my system just use alsa and that doesn't fix the problem.
booman Tuesday 10 December 2013 at 20:42
booman

How did you disable pulseaudio?

I did some research and apparently PulseAudio uses Alsa for audio in certain applications.
So disabling PulseAudio was the first step.

There are a lot of DirectX errors in your debug, so I'm wondering which d3dx PlayOnLinux installed?

Try going to PlayOnLinux Configure
Click on Install Packages
Select dxfullsetup
Click Install

This will install all of the directX versions in the virtual drive.

Are you able to play any other games?

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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Zeriphor Wednesday 11 December 2013 at 22:24
ZeriphorAnonymous

To disable pulseaudio, I followed the instructions javascript:nicTemp();.
Edit: Well, replacing links with text doesn't seem to work properly... it's http://mondogrigio.blogspot.in/2012/06/how-to-disable-pulseaudio-and-enable.html

Installing dxfullsetup didn't remove any of the errors. I'm able to play several other games on playonlinux without any problems.

If I disable game sounds, the game loads fine. Comparing the debug logs, the only difference I see is that there is no instance of
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x460e9e4): stub

Instead of pausing in the middle of spamming
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
during the loading screen, it just sends them for the entire loading screen it seems.

If, after loading into the game with sounds disabled, I try to then enable sounds, the game will freeze. There are no debug messages once I'm in the game, up until I try to do this. It will then immediately send
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x460e9e4): stub
After a few minutes, the game will unfreeze and debug sends
fixme:d3d_texture:texture_init Failed to create surface 0x5b48c2d8, hr 0x8876086c
fixme:d3d_texture:texture_init Failed to create surface 0x5b48c2d8, hr 0x8876086c
After that, no more debug messages and the game is fine.

Edited by Zeriphor

enac-oid Saturday 11 January 2014 at 16:02
enac-oidAnonymous

i'm having the very same issue on mint
booman Monday 13 January 2014 at 18:44
booman

I am having a hard time finding other threads with that avrt:AvSetMrnThreadCharacteristiscW error

By the way, are you using onboard audio from your computer or a special audio card?
Like a Creative Soundblaster?

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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