Вы находитесь здесь

Форум

GL_OUT_OF_MEMORY

After Mint 17.2 Update

Автор Replies
booman Tuesday 15 December 2015 at 16:10
booman

Two days ago I was playing Mass Effect 3 and Dragon Age: Origins just fine, with no problems at all.
I ran some updates and this morning they are really buggy

  • Missing textures
  • Huge FPS stutter
  • Freezing
  • Invisible Menu's
  • black cut-scenes


Mass Effect 3 (Origin) & Grim Dawn (Steam) won't even display the menu screen... I hear audio and see the cursor, but the menu is invisible.

I was able to play Dungeon Siege III just fine in PlayOnLinux
Minetest and Spiral Knights (native) ran fine as well.

I'm not sure what update is causing these problems, but I've restarted a few times and its still present.

Here are the recent updates I applied two days ago in Mint 17.2 64-bit


Is there a way to "undo" updates?

Steps Taken:

  • Test Wine games
  • Test Native games
  • re-install Nvidia 352


Steps to try:

  • Launch games in Openbox
  • Upgrade to Mint 17.3


specs:
Mint 17.2 64-bit
AMD Phantom II 3-core
GeForce 550 Ti (Nvidia 352)
Samsung 120 GB SSD
8 GB RAM

Here are the errors when Dragon Age:  Origin begins to get really low FPS.  This never happened before since I've been testing it over the weekend.  Now it runs fine for about 3 minutes and slows down producing artifacts.

err:d3d:wined3d_debug_callback 0xac51318: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ texture.c / 911
err:d3d:wined3d_debug_callback 0xac51318: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2D @ surface.c / 1515
fixme:netprofm:list_manager_GetConnectivity 0x20c760, 0x33cc24
err:d3d:wined3d_debug_callback 0xac51318: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".


† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
Linux for Beginners | List of Linux Games | My Games
PlayOnLinux Guides | PlayOnLinux Explained
petch Tuesday 15 December 2015 at 17:02
petch
Developer

Did you declare video RAM in Configure button > (select virtual drive) > Display tab > Video RAM amount?

booman Wednesday 16 December 2015 at 3:38
booman

Yes, definitely.  I did that upon first installation.  Everything worked correctly once I realized that the Origin client needs In Game Overlay turned off.

I played it a few days in a row without problems.
One thing I realized that was changed is when I was going to create a game-play video...
I installed simplescreenrecorder and it warned me that "flipping" needed to be turned off because there are some bugs with it and recording games.  So I allowed it to turn off Nvidia flipping for me.
Then I tried to make a video this morning and everything went wacky...

I tried uninstaling Nvidia 352, rebooting and re-installing, but I didn't "purge" the drivers.
Then I turned "flipping" back on and am still having a problem.
Mass Effect 3 seems to be working fine now...


† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
Linux for Beginners | List of Linux Games | My Games
PlayOnLinux Guides | PlayOnLinux Explained
booman Wednesday 16 December 2015 at 14:03
booman

I restarted the game as a human intsead of an elf and everything seems fine now.

It doesn't make any sense, but no low frame rates, no graphical artifacts.  I have even passed the point where I was as an elf and everything is fine.
I wonder what happened?
I don't even think these problems were related to Mint updates....

I still have a feeling it is related to simplescreenrecorder and flipping


† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
Linux for Beginners | List of Linux Games | My Games
PlayOnLinux Guides | PlayOnLinux Explained
Вы находитесь здесь: Index > PlayOnLinux > GL_OUT_OF_MEMORY