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The witcher: character invisible

Autor Antworten
wellsaid Wednesday 19 February 2014 at 22:35
wellsaidAnonymous

Hi i'm new on the forum,
first of all, sorry my english i'm italian :D
I have a problem whit the witcher game from steam, when i first install this game whit playonlinux evetything goes fine, but after playing a little bit, i have to uninstall gdm and gnome from my os (i'm on arch), when i install slim and xfce i try to play the witcher but all characters in game have some part invisible (watch schreenshot)

http://postimg.org/image/77tmwwqz1/

how can i solve?

Editiert von: wellsaid

bockscar Thursday 20 February 2014 at 23:00
bockscarAnonymous

This bug was fixed in Wine 1.7.13

http://www.winehq.org/announce/1.7.13

Get the latest Wine and try again :)
wellsaid Friday 21 February 2014 at 17:57
wellsaidAnonymous

still have the problem on wine 1.7.3
petch Friday 21 February 2014 at 18:14
petch

If you check the bug report, the bug is considered fixed because newer versions of Wine don't require d3dx9_36.dll anymore:
http://bugs.winehq.org/show_bug.cgi?id=34052

So you not only have to upgrade Wine, but also set d3dx9_36 to builtin

By the way for me without d3dx9_36 I get a black screen display, Wine 1.7.13 or not.

Editiert von: petch

wellsaid Friday 21 February 2014 at 18:47
wellsaidAnonymous

i set d3dx9_36 to builtin in winecfg but still have character model invisible
bockscar Saturday 22 February 2014 at 1:50
bockscarAnonymous

What graphic drivers are you using? A bug being "fixed" doesn't necessarily mean it has been fixed across all possible driver/graphics card combinations.
petch Saturday 22 February 2014 at 2:41
petch

For information only, on my test laptop,
NVIDIA Corporation C79 [GeForce G102M] (rev b1)  - 512MB
Proprietary nVidia driver 331.38 (Debian experimental packages, the distro is otherwise a Debian Sid)

Editiert von: petch

wellsaid Saturday 22 February 2014 at 12:05
wellsaidAnonymous

hi, i have an nvidia geforce 630m and nvidia 331.38 driver and an intel integrated card (i5 cpu). with the nvidia the bug show up (whit both optirun and primusrun), with the intel i have for sure less prestation, but the bug don't show up

Editiert von: wellsaid

Daerandin Tuesday 25 February 2014 at 6:56
DaerandinAnonymous

This bug certainly seems to be affecting people differently. I could never consistently get this bug, but with my current setup for The Witcher I have not encountered it at all. I use wine version 1.7.9 and GLSL support disabled and offscreen rendering mode set to fbo.

As I said, I have no idea if this removes the bug, I have simply not yet encountered the bug with these settings yet so you may want to give it a try to see if it helps.
Vivienne Tuesday 15 September 2015 at 23:51
VivienneAnonymous

I kept experiencing this bug until I installed:  1.7.44-witcher1 version of wine in the configuration section in Playonlinux.  I hope this answer helps somebody.

michaldybczak Saturday 4 June 2016 at 18:21
michaldybczakAnonymous

I have wine 1.7.53, invidia GF 108F (GeForce GT 635M) and also have this bug in The Witcher (enchanced edition). Setting d3dx9_36 to builtin or even disabling it does nothing, bug persists. Tried many rendering options and also disabled GLSL and there was no effect either. The only way is to swich to intel gpu to avoid this bug :(.

This bug doesn't seem to be fixed.

piratmartin Friday 21 October 2016 at 21:25
piratmartinAnonymous

Fuck! I have same problem! I see only eyeball! WTF? Eyeball fight with swort other eyeballs. Verry great game! I have nvidia, proprietary driver.

adamhm Saturday 22 October 2016 at 3:07
adamhmAnonymous

Try using Wine 1.9.5 (IIRC - might as well use the latest version to be sure) or later & setting the registry key CheckFloatConstants to enabled ([url=https://wiki.winehq.org/Useful_Registry_Keys]WineHQ Wiki: Useful Registry Keys[/url])

Editiert von: adamhm

piratmartin Tuesday 25 October 2016 at 12:48
piratmartinAnonymous

adamhm: i test this with registry. Not help for me. Only once. Then i repeat run game, and eyes ball is back.