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Microprose GP500

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Lincot Zaterdag 3 Mei 2014 om 18:52
LincotAnonymous

Hi guys, my operative system is OS X 10.9.2, I wanna know if the GP500 game can run on my computer, it seems that the game run well in Linux.

http://appdb.winehq.org/objectManager.php?sClass=version&iId=22897

I'm not tested yet it with the Playonmac program. I wanna know if I can run with the Wine program.

Anyone want and can help me please?

Many thanks.
Ronin DUSETTE Dinsdag 6 Mei 2014 om 0:07
Ronin DUSETTE
Admin

PlayOnMac uses Wine. You should read the documentation for Wine and PlayOnMac, so that you can understand a little better what they do and how they are used. Your question is very vague, and since you are basically asking if you can run that game on Wine or PlayOnMac, both of which basically run the same way. PlayOnMac is a front-end for Wine. If it works through Wine on Mac, it will run on PlayOnMac.

Please read the documentation for both PlayOnMac and Wine.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
Lincot Zaterdag 10 Mei 2014 om 20:30
LincotAnonymous

Thanks for your reply.

But I don't understand anything, anything, anything mate. Where I have to start? or I wanna know if someone with good heart want and can, create a profile with this game (Microprose GP500) on Mac would be awesome. The game is old from 1999 and it only weights 524.25 MiB, you can get it in torrents.

Forgive the inconveniences.
Lincot Vrijdag 23 Mei 2014 om 23:29
LincotAnonymous

bump
Lincot Zaterdag 24 Mei 2014 om 4:38
LincotAnonymous

Look the log file

fixme:file:get_default_com_device no known default for device com1
fixme:file:get_default_com_device no known default for device com2
fixme:file:get_default_com_device no known default for device com3
fixme:file:get_default_com_device no known default for device com4
fixme:file:get_default_com_device no known default for device com5
fixme:file:get_default_com_device no known default for device com6
fixme:file:get_default_com_device no known default for device com7
fixme:file:get_default_com_device no known default for device com8
err:dplay:IDirectPlay4Impl_InitializeConnection Unable to load service provider {44eaa760-cb68-11cf-9c4e-00a0c905425e}
err:dplay:DirectPlayCreate Failed to Initialize SP: DPERR_UNAVAILABLE
fixme:win:EnumDisplayDevicesW ((null),0,0x32eafc,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x190d58 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x190c08 with type WINED3D_RTYPE_TEXTURE (0x3).
err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not registered
err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x32d25c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7dc,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e5bc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dddc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dddc,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e5ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e88c,0x00000000), stub!
err:ddraw:d3d_device3_GetRenderState Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e56c,0x00000000), stub!
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x173228) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x1573a0) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21f3f0) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21f8d8) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21fd00) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21ad370) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:IDirectDrawStreamSampleImpl_GetSurface (0x157450)->(0x5955a4,0x595010): stub
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x2197898) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21fe68) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x218ffd0) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x2190368) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x2190700) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x21f578) WINED3DFMT_DXT1 256x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x218f520) WINED3DFMT_DXT1 128x128 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 2150
err:d3d:wined3d_event_query_finish glClientWaitSync returned 0x911b.
err:d3d:buffer_sync_apple wined3d_event_query_finish returned 4, dropping async buffer locks
fixme:ddraw:d3d_device_inner_Release Material handle 0x1 (0x18ebf0) not unset properly.
wine: Unhandled page fault on read access to 0x00000129 at address 0x423f6771 (thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
Lincot Zaterdag 24 Mei 2014 om 5:55
LincotAnonymous

the game have visual problems and crashes due to this.
Lincot Zaterdag 24 Mei 2014 om 20:23
LincotAnonymous

this is what've talking about

http://www.imagebam.com/image/44d33f328523249
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