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DIRT 3 - Fonctionne sous Steam : IMPEC ;)

DIRT 3 - Fonctionne sous Steam - Wine 1.7.39 - Staging

Auteur Antwoorden
DeathNoDesu Maandag 18 Mei 2015 om 23:58
DeathNoDesuAnonymous

Bonjour à tous,

 

Je reviens sur le sujet DIRT 3, il fonctionne parfaitement maintenant, impec smiley

Je crée ce nouveau sujet pour partager mon expérience avec vous.

Suite à la vidéo : https://www.youtube.com/watch?v=61I_ZGAZR3w
 

Config :

- Kubuntu 14.04 - 32 bits

- Playonlinux

- Wine 1.7.39 - staging pour ce jeu

Réglage Wine :

- Windows 8

- Dans l'onglet Staging de Wine activer l'option CSMT

Installation STEAM via Playonlinux

Utilisation Manette XBOX 360

Si vous voulez utiliser une manette Xbox 360 ou autre pour le jeu :

selon Debian Facile : https://debian-facile.org/viewtopic.php?id=9962

télécharger le fichier sur : http://www.eyesfile.ca/spxe7b630e6x/x360ce_vibmod_3.1.4.1.rar.html

copier les fichiers dans le répertoire de l'exécutable du jeu, exemple :

"/home/mafamille/Jeux/wineprefix/Dirt 3/drive_c/Program Files/Steam/steamapps/common/DiRT 3 Complete Edition/"

Exemple de Configuration pour la manette Xbox 360, fichier "

x360ce.ini" :



[Options]
UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=0                 #use API patching

[PAD1]
Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0                  #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0                   #controller VID
PID=0x0                   #controller PID
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=UP                #button id; 0 to disable
D-pad Down=DOWN              #button id; 0 to disable
D-pad Left=LEFT              #button id; 0 to disable
D-pad Right=RIGHT             #button id; 0 to disable
A=1                       #button id; 0 to disable
B=2                       #button id; 0 to disable
X=3                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=7                    #button id; 0 to disable
Start=8                  #button id; 0 to disable
Left Thumb=10              #button id; 0 to disable
Right Thumb=11            #button id; 0 to disable
TriggerDeadzone=5         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a3           #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a6           #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD2]...

 

Utiliser l'executable "XInputTest.exe" pour tester la ou les manettes.

 

Voili voilou,

 

enjoy smiley

Aangepast door DeathNoDesu


Linux c'est ma liberté ;)
C'est simple, graphique, paramétrable à souhait.
Mes jeux si sentent bien :)
Gracias for PlayOnLinux
Superbe couple PlayOnlinux-Steam
DeathNoDesu Dinsdag 19 Mei 2015 om 0:19
DeathNoDesuAnonymous

voici une vidéo : www.youtube.com/watch?v=HBrW5W0C3jY

Aangepast door DeathNoDesu


Linux c'est ma liberté ;)
C'est simple, graphique, paramétrable à souhait.
Mes jeux si sentent bien :)
Gracias for PlayOnLinux
Superbe couple PlayOnlinux-Steam