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             | Hello Guys
 I installed Sims 3 with PlayOnLinux on Ubuntu. Everything worked but there is no text in Sims 3 at all. Like on this Screenshot .
 My System Configuration is: 
 [list][*]Intel Core 2 vPro 2 x 2,4 GHz
 [*]Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller -> Mobile Intel GM45 Express Chipset (Driver: i915)
 [*]4GB RAM
 [*]Ubuntu 10.04 64-bit
 [*]Wine 1.2[/list]
 Wine gives the following error:
 simon@misty:~/.PlayOnLinux/configurations/installed$ ./The\\ Sims\\ 3
fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver
 fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
 fixme:win:EnumDisplayDevicesW ((null),0,0x32ecbc,0x00000000), stub!
 fixme:win:EnumDisplayDevicesW ((null),0,0x32dc60,0x00000000), stub!
 fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver
 fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
 fixme:win:EnumDisplayDevicesW ((null),0,0x32d1c4,0x00000000), stub!
 fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver
 fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
 fixme:win:EnumDisplayDevicesW ((null),0,0x32d254,0x00000000), stub!
 fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
 fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
 fixme:thread:SetThreadIdealProcessor (0xf4): stub
 fixme:thread:SetThreadIdealProcessor (0x1b4): stub
 fixme:xinput:XInputGetState (0 0x32f254)
 fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
 fixme:system:SystemParametersInfoW Unimplemented action: 4124 (SPI_GETMOUSESONAR)
 fixme:d3d:debug_d3dformat Unrecognized 1414745673 (as fourcc: INST) WINED3DFORMAT!
 fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table
 fixme:thread:SetThreadIdealProcessor (0x1b8): stub
 fixme:thread:SetThreadIdealProcessor (0x200): stub
 fixme:thread:SetThreadIdealProcessor (0x21c): stub
 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x6654708,0x6654640): stub
 fixme:thread:SetThreadIdealProcessor (0x220): stub
 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x92d1828,0x6654848): stub
 fixme:thread:SetThreadIdealProcessor (0x264): stub
 fixme:thread:SetThreadIdealProcessor (0x24c): stub
 fixme:imm:ImmGetOpenStatus (0x134230): semi-stub
 fixme:imm:ImmReleaseContext (0x40058, 0x134230): stub
 fixme:thread:SetThreadIdealProcessor (0x260): stub
 fixme:thread:SetThreadIdealProcessor (0x260): stub
 err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 851
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
My Direct 3D Config in Wine is:
 [list][*]DirectDrawRenderer = opengl
 [*]OffscreenRenderingMode = fbo
 [*]UseGLSL = disabled
 [*]VideoMemorySize = 256[/list]
 glxinfo gives the following:
 simon@misty:~/.PlayOnLinux/configurations/installed$ glxinfo
name of display: :0.0
 display: :0  screen: 0
 direct rendering: Yes
 server glx vendor string: SGI
 server glx version string: 1.2
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 GLX_SGIX_visual_select_group
 client glx vendor string: Mesa Project and SGI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
 GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
 GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
 GLX version: 1.2
 GLX extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
 GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
 GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
 GLX_EXT_texture_from_pixmap
 OpenGL vendor string: Tungsten Graphics, Inc
 OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4
 OpenGL version string: 2.1 Mesa 7.7.1
 OpenGL shading language version string: 1.20
 OpenGL extensions:
 GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_ARB_copy_buffer,
 GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
 GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program,
 GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
 GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
 GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
 GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
 GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
 GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
 GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
 GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
 GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
 GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
 GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
 GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
 GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
 GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
 GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
 GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
 GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
 GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
 GL_EXT_cull_vertex, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
 GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_fog_coord,
 GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
 GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
 GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
 GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
 GL_EXT_secondary_color, GL_EXT_separate_specular_color,
 GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
 GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
 GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
 GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
 GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
 GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
 GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
 GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,
 GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
 GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,
 GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
 GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
 GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
 GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
 GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp,
 GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
 GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
 GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
 GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
 GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
It would be nice if someone could help.
 rootLogin                             Editiert von: rootLogin |