I’ve recently been thinking about creating games exclusively for Apple platforms. The idea of truly pushing Apple’s hardware to its limits is incredibly exciting to me. I’m not talking about simple SpriteKit projects, but a full‑blown, high‑performance engine built on Metal, supported by custom native tools.
If Nintendo can produce amazing games and squeeze every drop of performance out of the relatively modest Switch hardware, why couldn’t I aim for something similar on far more capable Apple devices? Not as a solo developer, of course, but by building a small game studio focused entirely on this vision.
Who knows, maybe Apple would even take an interest and invest more resources into gaming on their platforms.
What do you think about this idea?