Het forum

Torchlight II - starts first time after install, crashes any time after

Auteur Antwoorden
riinamuras Zondag 5 Mei 2013 om 20:35
riinamurasAnonymous

So I downloaded the Torchlight II demo using PlayOnMac to make sure it worked before I bought it... started up fine, went through the intro video, but was kinda slow so I went into the settings to lower the graphics. It asked me to restart, I said fine, and now it crashes whenever I try to open it. Launcher works fine, but when it gets to the loading screen after a minute or two a pop-up window saying it crashed with no other explanation comes up, and the loading screen stays up unless I totally quit XQuartz. This is as much of the debugger window as I could copy, as far as I can tell it's just loading info with nothing about the crash:

TEXTURES/GLOW/BLUECRESCENT.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DISTORT_RING.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL25.DDS' with 2147483647 mip map levels


Total sounds loaded: 329


Total sounds loaded: 330


Total sounds loaded: 331


Total sounds loaded: 332


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/DRIPSPLASH.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/CLAWBIG.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2ADD.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SOUND_4X4.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FISH.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/SPRAY.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE20B.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/STEAM.DDS' with 2147483647 mip map levels


Total sounds loaded: 333


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/STRIKEBLUE.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR2.DDS' with 2147483647 mip map levels


Total sounds loaded: 334


Total sounds loaded: 335


Total sounds loaded: 336


Total sounds loaded: 337


Total sounds loaded: 338


Total sounds loaded: 339


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJET.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FLARE2.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL15B.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTER2.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH13.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/XFLASH.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTERGROUND.DDS' with 2147483647 mip map levels


Creating resource group MEDIA/MODELS/FISHINGPOLE/


Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to resource group 'MEDIA/MODELS/FISHINGPOLE/'


Initialising resource group MEDIA/MODELS/FISHINGPOLE/


Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/


Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL


Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/


Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH.


D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels


Creating resource group MEDIA/MODELS/FISH/


Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/'


Initialising resource group MEDIA/MODELS/FISH/


Parsing scripts for resource group MEDIA/MODELS/FISH/


Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL


Finished parsing scripts for resource group MEDIA/MODELS/FISH/


Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH.


Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton


D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels


Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON


D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlinered.dds' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FOOTSTEPSAND.DDS' with 2147483647 mip map levels


Total sounds loaded: 340


Total sounds loaded: 341


Total sounds loaded: 342


Total sounds loaded: 343


Total sounds loaded: 344


Total sounds loaded: 345


Total sounds loaded: 346


Total sounds loaded: 347


Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/


Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/'


Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/


Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF21.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL


Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL


Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/


Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MESH.


D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.DDS' with 2147483647 mip map levels


D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS' with 2147483647 mip map levels


Total sounds loaded: 348


Total sounds loaded: 349


Total sounds loaded: 350


Total sounds loaded: 351


Total sounds loaded: 352


Total sounds loaded: 353


Creating resource group MEDIA/MODELS/PETS/FERRET/


Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/FERRET/'


Initialising resource group MEDIA/MODELS/PETS/FERRET/


Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/


Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL


Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/


Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH.


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton


D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS' with 2147483647 mip map levels


WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation maySkeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON


Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON


Total sounds loaded: 354


Total sounds loaded: 355


Total sounds loaded: 356


Total sounds loaded: 357


Total sounds loaded: 358


Total sounds loaded: 359


Total sounds loaded: 360


Total sounds loaded: 361


Total sounds loaded: 362


Total sounds loaded: 363


Total sounds loaded: 364


Total sounds loaded: 365


Total sounds loaded: 366


Total sounds loaded: 367


Total sounds loaded: 368


Total sounds loaded: 369


Total sounds loaded: 370


Total sounds loaded: 371


Total sounds loaded: 372


Total sounds loaded: 373


Total sounds loaded: 374


Total sounds loaded: 375


Total sounds loaded: 376


Total sounds loaded: 377


Total sounds loaded: 378


Total sounds loaded: 379


Total sounds loaded: 380


Total sounds loaded: 381


Total sounds loaded: 382


Total sounds loaded: 383


Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.


Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.


Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.


Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image.


Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image.


Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image.

riinamuras Donderdag 16 Mei 2013 om 1:47
riinamurasAnonymous

So I've figured out that the issue is not graphics/whatever, but it won't launch more than once after an install. If I clear the local files then reinstall the game it works fine the first time, then if I try to launch it again it crashes. This is what's coming up on the debugger:

S/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC003 because this Material does not exist. Have you forgotten to define it in a .Can't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC0010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DEDC0011 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE000 because this Material does not exist. HavCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0000 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0001 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0002 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0003 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE0009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE00010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_01.MESH15DFE00011 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA00 because this Material does not exist. HavCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA000 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA001 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA002 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA003 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA004 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA005 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA006 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA007 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA008 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA009 because this Material does not exist. HaCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA0010 because this Material does not exist. HCan't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH15DFDA0011 because this Material does not exist. HD3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels


D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels


D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels


X Error of failed request:  BadWindow (invalid Window parameter)

  Major opcode of failed request:  10 (X_UnmapWindow)

  Resource id in failed request:  0xe00001

  Serial number of failed request:  183

  Current serial number in output stream:  184

[0515/194301:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8


Looks like an issue with tundra mesh. How do I fix those files?