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Do you need a 3D fighting game for Japanese learning on Linux?

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HORDECOMBAT Wednesday 13 January 2016 at 8:38
HORDECOMBATAnonymous

Hi guys, I'm indie game developer, I'm creating a free open resource 3D fighting game, here are some Youtube clips about the demo

https://www.youtube.com/watch?v=LOXSjd6hVsc&list=PLFEzz3ehXKjUvj8riWKz-DYXTKJO_Xw0E&index=3

The main purpose when I start this project, not just for entertainment, but also for education. In particular, it's a language learning system for hardcore gamers.
The are many language learning games, but most of them are for kid and girl. With true gamers, those simply games are so boring.
In my dream, this game could teach people how to write kanji of Japanese.I know it will be very risky, but these are what gamers need from indie game developers (implementing crazy ideas is my duty).
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I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE ON LINUX?
I really want to hear your opinions, listen what you want.
And of course , there will be another languages like Chinese, Spanish...
May be, you just need a game for fun, so I will continue make a normal fighting game. But if you say YES, I will create demo about learning game ideas.
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Yeah, gamers we spend a lot of time in playing game, just want to beat any challenge while gaming. Society says it's a waste of time. So why we shouldn't learn a foreign language at the same time? It will help us get a better life. (It's just what about gamification).
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There will be two separate games. The first game's just a normal fighting game, nothing to discuss here. The second game is a learning mode, where we should master Japanese to defeat opponent (your win depends on your playing skills like combo committing, strategy... and your Japanese vocabulary, grammar... the ratio is 50:50).
Because this game is designed for hardcore gamer, so the system will be quite complicated, then it isn't suitable for popular audience. It will also help gamer could learn Japanese for playing Japanese fantasy video games, so the vocabulary will start with epic words like: dragon, sword, magic... Modern words like airport, car... will appear later.

There are many quizzes inside a battle. The quiz has form: What does X mean? and three choices. Player choose his choice by attacking opponent with rule: first choice is high parts like head, chest... second choice is middle parts like lower torso, hands... third choice is low parts like thighs and foot. If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT... If the answer is wrong, he will be punished.

There are also RPG elements here. Guardian Card ( just like Guardian Force in Final Fantasy 8) will boost your character's status a little. Here are some examples (note: each race has specific Guardian Cards)

The Genius Gnome (Halfling)
+ 2 ATK in each strike of combo

The Wild Orc (Orc)
+ 10 ATK in first strike of combo

The Blue Lizardman (Reptile)
+ 15 ATK in last strike of combo

The Mountain King (Dwarf)
+ 5 DEF

The Dark Elf (Elf)
+ 20 MAX GAUGE

The Centaur Archer (Centaur)
+ 10 MOVEMENT


The Sealed Summoni (Oni)
- 5 DEF of enemy

The Young Mermaid (Mermaid)
+ 5 HP when you Parry

The Minotaur (Beastman)
Special skill Stomp the Earth

The Last Angel (Angel)
+ 2 HP per 10 second

The Brave Titan (Titan)
+ 20 MAX HP

Player could equip several GCs (maximum is 5). Each GC has 10 words. If player answer right a word of a GC in battle, the GC will gain EXPs. The GC could level up, then unlock the new word and increase the status. Max level is 10. If player anwser wrong, the GC will lost EXPs, and the level of GC may be decreased (so player has to remember words). When a GC achieve lv 10, player will gain its passive effect permanently, so player would unequip it and learn another GC.
For GC collecting, he will have to defeat insane bosses, with high HP, DEF and badass skills. The boss could equip GCs too. The bosses will appear follow the storyline and player's learning progress.
Why do I choose Fighting Game?
Because we cram a lot of information into our heads as fighting game players. If you are good at fighting game, there is no doubt that you have a great mind. So, the learning curve could be more suitable.
-----------------------------------
This game even has a real plot for the reason why you have to learn a foreign language:

Humans are haughty
They conquered Myth-earth
The other races
Allied together
Defeated human
After ten decades
The peace is over
New war has begun
Forever again

An Elf scholar discovered an ancient language (it's the language you want to learn: Japanese, English, Spanish...). It has extreme power, called Rune Force . Everyone who understands it, could gain an unbelievable strength. But Rune Force is very hard to learn. So The Humans invented a device called Guardian Card, for storing Rune Force in creature's form. The Humans could build great armies because they would control Rune Force more efficiently than the other races. The Humans were so ambitious, they wanted to become the Kings of Myth-Earth. They conquered anywhere, and no race could stop them. The other races allied together to stop The Humans. The Humans were defeated, and the other races drove them away from Myth-Earth.. Guardian Cards were banned in Myth-earth. After 100 years, these dangerous weapons have appeared again. Every race fights each other for possession of the Guardian Cards. Meanwhile, The Humans are planning for their revenge...

So you have to learn Rune Force(Japanese) for mastering Guardian Cards.
You could imagine the Rune Force here is something like spell in Harry Potter or Force in Star Wars.
--------------------------
When fighting with bosses, it will be very hard to defeat them, if you don't remember words. So you can not unlock more Guardian Cards, characters... unless you actually study the language by mastering Guardian Cards.
--------------------------
In PvP mode, you can challenge other friend, for proving that you learned more than them. Your friend could choose a different language from you. For example, you are studying Japanese, but your friend just only knew Spanish as second language, so there will be two quizzes in both two languages at the same time, you and your friend will have separate objectives to target. In each round, there will be about 5 quizzes (15 seconds per quiz).
When a quiz appears, not simply that you just attack to choose the answer immediately. Each choice has a progress bar, when a damage was caused in particular body part, this bar will increase (blocking does not matter, just damage). When the bar would achieve 100 %, the last player caused damage will be counted as answered.
For example:
You know the right answer is 1, you should attack to opponent head, then the first progress will increase. If your head gets hit, the first progress bar will increase too. If opponent does the last hit, he will answer the question.

When a new quiz appears again, all progress bar will reset.
-----------------------------
I started this project from 2014, and I will continue develop it (I know it would cost several years of my life, but it's worth it).
I'm still working hard on the first playable demo, and I will post it here when I finish.
This is a free game for the horde (just like its name). I even don't have a plan for sell it (or something like freemium, banner ad...) in all platform PC, Linux, Mac, Android, iOS... I will also publish all resource I made (and code) to the indie game development community.
If you have any question, just ask here, I will reply asap. (Please don't suppose me as spammer) :D

marian Saturday 16 January 2016 at 23:28
marianAnonymous

I'd give it a try but what ur talking about seems so complicated with very little learning.

Imo, any game to teach a new language should start with a translating GUI, whats the japanese kanji for HP? and mana and XP?? have them permanently on the screen and have the player able to press F1 to translate them for a short time (in every window of every screen, all text in japanese but easily translatable with 1 keypress).

Next would be assossiation ....... since ur talking about a fighting game every character will have catchphrases, they should be spoken (with a proper japanese accent) frequantly with the kanji (and english test) floating every time it gets said. Who can forget "I-warned-ja" from street fighter? (even just walking past the arcade machine every day u got it stuck in your head).

Congratulations, uve just taught the ppl 450 typed words and 150 phrases without them having to do anything. As for writing out words to advance, when teaching another alphabet language sure it might work but how do u type out kanji?? Mouse gestures to trace kanji at low levels (while the sound is spoken in the background "SHU!!" is probably a far more intelligent. Higher levers just having the sound shouted without the kanji to trace appearing on the screen.

Then you can add special modes to train other things, like have 3 objects fall while a japanese word is spoken and printed appears, if u pick up the correct object and smash the opponent with it, bonus damage, wrong 1 and u take damage. etc. etc. etc.

HORDECOMBAT Sunday 17 January 2016 at 15:50
HORDECOMBATAnonymous

Why have I chosen Japanese and hardcore gamers?

I've chosen Japanese because gamers we really want to learn Japanese for playing their game, or even watch some kinds of movie (if you know what I mean).

This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood... (and bike  ). If you are hardcore gamer, absolutely you have a great mind. If you just don't want to try learning something new, just because it's so booooring. There is no way I would make a game could compete with big titles like MK, SF, Tekken... but if I create a video game as inspiration for gamer to study foreign language, it's already a good thing for the community (of course, if you don't want to learn language or this learning idea fails, you could just play the normal version  ).
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The game idea is very risky. But nothing is impossible. And I'm still studying for creating a good gameplay, to make sure it's fun. When the playable demo is out, I could discuss more about the way we implement it.

For example: We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It's not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.

https://www.youtube.com/watch?v=ltQUrbi0gus

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If I want to attract hardcore gamers, the game itself must be a little epic. I've uploaded a clip to demonstrate Orc fighting style

https://www.youtube.com/watch?v=UkCsudMV3l0

Light Attack (L): Kick
Medium Attack (M): Shield bash
Heavy Attack (H): Upword slash

The first combo is M L H <- H .I will upload more demo clips about the remain combos.
There are still some weird animation bugs, I will fix them soon.
--------------------

And please vote for this idea on Greenlit Game concept Section, so I can gain more critics

https://steamcommunity.com/sharedfiles/filedetails/?id=599564530

Ändrat av HORDECOMBAT

HORDECOMBAT Sunday 17 January 2016 at 15:55
HORDECOMBATAnonymous

 

I'd give it a try but what ur talking about seems so complicated with very little learning.

Imo, any game to teach a new language should start with a translating GUI, whats the japanese kanji for HP? and mana and XP?? have them permanently on the screen and have the player able to press F1 to translate them for a short time (in every window of every screen, all text in japanese but easily translatable with 1 keypress).

Next would be assossiation ....... since ur talking about a fighting game every character will have catchphrases, they should be spoken (with a proper japanese accent) frequantly with the kanji (and english test) floating every time it gets said. Who can forget "I-warned-ja" from street fighter? (even just walking past the arcade machine every day u got it stuck in your head).

Congratulations, uve just taught the ppl 450 typed words and 150 phrases without them having to do anything. As for writing out words to advance, when teaching another alphabet language sure it might work but how do u type out kanji?? Mouse gestures to trace kanji at low levels (while the sound is spoken in the background "SHU!!" is probably a far more intelligent. Higher levers just having the sound shouted without the kanji to trace appearing on the screen.

Then you can add special modes to train other things, like have 3 objects fall while a japanese word is spoken and printed appears, if u pick up the correct object and smash the opponent with it, bonus damage, wrong 1 and u take damage. etc. etc. etc.

 

Thank you so much! 

HORDECOMBAT Wednesday 20 January 2016 at 3:29
HORDECOMBATAnonymous

I added Motion Blur Effect like Tekken 6, you will see it while dashing.
I will ignore all animation bugs temporarily, for focusing more on AI development of the first playable demo.

https://www.youtube.com/watch?v=ae1CUuCqcqw