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Bioshock

Game crashing

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horsemanoffaith Sunday 21 July 2013 at 6:23
horsemanoffaithAnonymous

I recently purchased the Steam store version of Bioshock. According to WineHQ, Bioshock has a platinum rating. I use the install script, and every single time I try to play the game, it crashes. I am running Linux Mint 15 with POL version 4.2.1. I am using the Catalyst 13.6 beta drivers. I got an error saying that I was out of virtual memory, which for some reason was set to 64 (even though GAME_VMS in the script says 256). I changed it to 512. This fixed the problem with the "out of virtual memory" error, but I get more errors which I haven't been able to solve. Here's the debugging output... perhaps you guys can help me out!

fixme:heap:HeapSetInformation (nil) 1 (nil) 0
[0720/204643:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
wine: Unhandled page fault on write access to 0x00000000 at address 0x78147440 (thread 0053), starting debugger...

If there's any information I've left out, please let me know!

Editiert von: horsemanoffaith

Ronin DUSETTE Sunday 21 July 2013 at 11:34
Ronin DUSETTE
Admin

You may not have enough video ram for this game. What type of graphics card are you running?

Can you also post the full debug output?

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
Ronin DUSETTE Sunday 21 July 2013 at 11:36
Ronin DUSETTE
Admin

I think it might be another issue, considering this game only needs 256mb of video ram to play.

Please put full system specs and that debug output (the whole thing) and lets figure out what the problem is.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
horsemanoffaith Sunday 21 July 2013 at 12:09
horsemanoffaithAnonymous

I know this is probably a knuckle-headed response, but what exactly do you need on my system specs? I can give you this much- Dell Inspiron N5110 w/a core i5 processor. 8G of RAM. Using Catalyst 13.6 beta drivers on the integrated chip. Anything else? I will post the debugging output sometime tomorrow... it's late here, need some sleep.
Ronin DUSETTE Sunday 21 July 2013 at 12:39
Ronin DUSETTE
Admin

Just read the stickies at the top of the forums to learn to post your debug output, and that should help us.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
horsemanoffaith Sunday 21 July 2013 at 18:51
horsemanoffaithAnonymous

Thanks for your answers. Here's the answer to your requested information. I know some of this will be repetitive, but I just want to make sure everything is covered.

Disto: Linux Mint 15 "Olivia"
Software: Wine 1.6, configured using Windows 7
Desktop: Cinnamon
Computer: Dell Inspiron N5110, Core i5, 8GB memory

Here's my most recent debug log. I've changed settings until I get the least amount of errors. These seem to be the most common ones.

[07/21/13 09:36:48] - Running wine-1.6 Steam.exe steam://rungameid/7670 (Working directory : /home/mike/.PlayOnLinux/wineprefix/bioshock/drive_c/Program Files/Steam)
[0721/093650:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
[0721/093720:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
wine: Unhandled page fault on write access to 0x00000004 at address 0x7cdd7f8f (thread 0056), starting debugger...
wine: virtual memory exhausted

The game is still "running", but it's frozen. Hopefully this will help you troubleshoot my problems. Thanks so much for your help!

Editiert von: horsemanoffaith

Ronin DUSETTE Sunday 21 July 2013 at 19:34
Ronin DUSETTE
Admin

What graphics card are you using? Do you have the current drivers installed?

Also, have you tried rolling your Wine version on your actual system back to 1.4.1? Which one do you have installed on your system (not in POL)?

Its failing to connect online, it seems. Im not sure why.

If you need to stop the game, you can click Tools -> Close all playonlinux software, or you can kill it by the task manager or from the commandline.

Make sure you have winbind installed, too. Umm, make sure you have multiarch-support and ia32-libs installed, as those are needed. Um, make sure that gecko installed properly (PlayOnLinux -> configure -> select drive -> Wine tab -> Wine uninstaller, and look for gecko.

Its something network based, and I cannot figure out what is stopping it. Im very interested to know if you get this fixed what the solution was.

Please:
Post debug logs & full computer specs in first post
No private messages for general help, use the forums
Read the wiki, Report broken scripts
booman Tuesday 23 July 2013 at 1:55
booman

He wrote that Catalyst was installed for an integrated chip, this means he is using the onboard video chip in his Dell laptop.
Probably not enough horsepower to run Bioshock and no way to upgrade.

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
Linux for Beginners | List of Linux Games | My Games
PlayOnLinux Guides | PlayOnLinux Explained
horsemanoffaith Monday 5 August 2013 at 0:50
horsemanoffaithAnonymous

Editiert von: horsemanoffaith

horsemanoffaith Monday 5 August 2013 at 1:01
horsemanoffaithAnonymous

Okay, I'm going to try this again... I have tried replying, and it just comes up blank. I'm going to try this again. I upgraded to the Catalyst 13.8 drivers to see if it would make any difference. The game plays, but I have terrible video artifacting... so bad that the game is unplayable. I will post the debugging output if I'm able to get it to show up.

Editiert von: horsemanoffaith

horsemanoffaith Monday 5 August 2013 at 1:13
horsemanoffaithAnonymous

[08/04/13 15:33:08] - Running wine-1.5.31 Steam.exe steam://rungameid/7670 (Working directory : /home/mike/.PlayOnLinux/wineprefix/bioshock/drive_c/Program Files/Steam)
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33eeec,(nil),(nil),(nil),0x33eefc,0x33eef8),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33e63c,(nil),(nil),(nil),0x33e64c,0x33e648),stub!
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x32fb2c,(nil),(nil),(nil),0x32fb3c,0x32fb38),stub!
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33fa6c,(nil),(nil),(nil),0x33fa7c,0x33fa78),stub!
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0057b0, 0x3f03bb50, 0x3f03bb48
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0057b0, 0x3f03bb88, 0x3f03bb80
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0057b0, 0x3f03bb18, 0x3f03bb10
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0057b0, 0x3f03bbc0, 0x3f03bbb8
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0057b0, 0x3f03bbf8, 0x3f03bbf0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0057b0, 0x3f03bb50, 0x3f03bb48
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0057b0, 0x3f03bb88, 0x3f03bb80
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0057b0, 0x3f03bb18, 0x3f03bb10
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0057b0, 0x3f03bbc0, 0x3f03bbb8
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0057b0, 0x3f03bbf8, 0x3f03bbf0
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:thread:InitializeSRWLock (0x5de6b680): stub
fixme:thread:InitializeSRWLock (0x5de6cfe4): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 2, 0x32e1c8, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 3, 0x32e1d4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100a4, 4, 0x32e1c4, 4) stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x5f1d5e8, overlapped 0x5d31a08): stub
fixme:winsock:WSALookupServiceBeginW (0x5f1d6e8 0x00000ff0 0x5f1d730) Stub!
[0804/153319:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0x6e3db20) stub
fixme:advapi:StartTraceA (0x6e3dbac, "Steam Event Tracing", 0x6e3db20) stub
fixme:advapi:OpenTraceA 0x6e3d980: stub
fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
fixme:advapi:CloseTrace cafe4242: stub
fixme:advapi:ProcessTrace 0x7864808 1 (nil) (nil): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 2, 0x32e7d0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 3, 0x32e7dc, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b0, 4, 0x32e7cc, 4) stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c4a8e40, 0x201838, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c4a8e40
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:dwmapi:DwmSetWindowAttribute (0x2005c, 2, 0x32e624, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2005c, 3, 0x32e630, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2005c, 4, 0x32e620, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0054, 2, 0x32e550, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0054, 3, 0x32e55c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0xa0054, 4, 0x32e54c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100c8, 2, 0x32e040, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100c8, 3, 0x32e04c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100c8, 4, 0x32e03c, 4) stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:win:RegisterDeviceNotificationA (hwnd=0x100c8, filter=0x32e2ec,flags=0x00000004) returns a fake device notification handle!
fixme:dwmapi:DwmSetWindowAttribute (0x100ec, 2, 0x32e664, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100ec, 3, 0x32e670, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100ec, 4, 0x32e660, 4) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32c7b8,0x00000000), stub!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2011e, filter=0x9a7e9ac,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x3011e, filter=0x9a7e9ac,flags=0x00000000) returns a fake device notification handle!
fixme:dwmapi:DwmSetWindowAttribute (0x20124, 2, 0x32e340, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20124, 3, 0x32e34c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x20124, 4, 0x32e33c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10136, 2, 0x32dfe4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10136, 3, 0x32dff0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10136, 4, 0x32dfe0, 4) stub
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x10035930, 0x10080c68, 0x10080c60
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x10035930, 0x10080ca0, 0x10080c98
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x10035930, 0x10080c30, 0x10080c28
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x10035930, 0x10080cd8, 0x10080cd0
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x10035930, 0x10080d10, 0x10080d08
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x53fa6c,(nil),(nil),(nil),0x53fa7c,0x53fa78),stub!
fixme:gameux:GameExplorerImpl_VerifyAccess (0x142c08, L"C:\\\\Program Files\\\\Steam\\\\SteamApps\\\\common\\\\Bioshock\\\\Builds\\\\Release\\\\Bioshock.exe", 0x53e6d0)
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x53e7f4,0x53e7f0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x53f678,0x00000000), stub!
fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x13dae8, guid {9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version (nil) stub!
fixme:thread:SetThreadIdealProcessor (0x12c): stub
fixme:thread:SetThreadIdealProcessor (0x154): stub
fixme:thread:SetThreadIdealProcessor (0x160): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x53ef68,0x00000000), stub!
err:ntdll:RtlpWaitForCriticalSection section 0xe37d04 "?" wait timed out in thread 002d, blocked by 002e, retrying (60 sec)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x53ce2c): stub
fixme:thread:SetThreadIdealProcessor (0x1ac): stub
fixme:thread:SetThreadIdealProcessor (0x1b8): stub
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3277), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3277), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3277), rejected
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (2458), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:ntdll:NtConnectPort (0x5b0c1170,L"\\\\ThemeApiPort",0x33f75c,(nil),(nil),(nil),0x33f76c,0x33f768),stub!
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0057b0, 0x3f03bb50, 0x3f03bb48
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0057b0, 0x3f03bb88, 0x3f03bb80
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0057b0, 0x3f03bb18, 0x3f03bb10
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0057b0, 0x3f03bbc0, 0x3f03bbb8
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0057b0, 0x3f03bbf8, 0x3f03bbf0
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:thread:InitializeSRWLock (0x5de6b680): stub
fixme:thread:InitializeSRWLock (0x5de6cfe4): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockExclusive (0x5de6b680): stub
fixme:thread:ReleaseSRWLockExclusive (0x5de6b680): stub
fixme:thread:AcquireSRWLockShared (0x5de6b680): stub
fixme:thread:ReleaseSRWLockShared (0x5de6b680): stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x552d5e8, overlapped 0x5342bc0): stub
fixme:winsock:WSALookupServiceBeginW (0x552d6e8 0x00000ff0 0x552d730) Stub!
[0804/153359:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:imm:ImmReleaseContext (0x10170, 0x1f1e40): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.(this line repeats 280 more times)
fixme:thread:SetThreadIdealProcessor (0x1fc): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.(this line repeats 3 more times)
fixme:thread:SetThreadIdealProcessor (0x1ac): stub
fixme:thread:SetThreadIdealProcessor (0x1c0): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0x1c4): stub
fixme:thread:SetThreadIdealProcessor (0x1cc): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8 (this line repeats over 2000 times)
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x5342bc0): stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:dwmapi:DwmSetWindowAttribute (0x2018e, 2, 0x32e684, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2018e, 3, 0x32e690, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2018e, 4, 0x32e680, 4) stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:winsock:WSALookupServiceBeginW (0x661e370 0x00000ff0 0x661e3b8) Stub!
[0804/153944:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8
err:ole:RevokeDragDrop invalid hwnd 0x50148
fixme:winsock:WSALookupServiceBeginW (0x661e370 0x00000ff0 0x661e3b8) Stub!
[0804/153952:ERROR:network_change_notifier_win.cc(126)] WSALookupServiceBegin failed with: 8



Editiert von: horsemanoffaith

horsemanoffaith Monday 5 August 2013 at 1:38
horsemanoffaithAnonymous

Switched to the integrated chip. The game loads, plays for a few seconds, then crashes. When the game crashes, it freezes my system. Here's what I can give you of the debugging output. It's the same error over and over again:

_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
err:d3d:wined3d_debug_callback 0xc6b9150: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2DARB @ surface.c / 2331
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
horsemanoffaith Friday 9 August 2013 at 5:14
horsemanoffaithAnonymous

Any help on these errors?
booman Friday 9 August 2013 at 6:06
booman

That is a lot of directx errors.
Must be something to do with drivers.... has to be... has... to... be
Notice all the gl this and gl that?
Wine isn't forcing opengl to run properly, thats my guess

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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horsemanoffaith Friday 9 August 2013 at 7:03
horsemanoffaithAnonymous

Okay, that's a start, at least. Do you know how to get Wine to get OpenGL to run correctly? I'm banging my head against the wall with this game. It flat out crashes on the integrated chip, and on the discrete chip, the graphic tearing is so bad the game is unplayable. I've been messing around with changing all kinds of stuff, but so far nothing. I've tried it on POL and straight through Wine on Linux Mint, and I've done the same on Arch. I had it running on Arch, and it seemed to be running well, so I saved it. Every time I re-load it now, it crashes. Not sure what to do with it. Bout ready to just play it on my wife's Windows 8 laptop, if it works.
booman Friday 9 August 2013 at 16:16
booman

When you had Bioshock working in Arch was it on the same chipsets?
I get a lot of errors like that on my Chromebook because the GPU doesn't support the version of DirectX or OpenGL.

In PlayOnLinux configure, the Display Tab, did you set the Direct Draw Renderer to opengl?

To be honest, I have the most success with games on a Desktop with a dedicated video card like: GeForce 550 Ti
And a 32-bit system....
I've had a lot less success with laptops cause they are just not meant for gaming.

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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horsemanoffaith Thursday 15 August 2013 at 8:24
horsemanoffaithAnonymous

Thanks for your help, booman. I'm still going to play around with Bioshock and see if I can get it to work. Yes, the same chipsets- I am dual-booting Linux Mint and Arch. I have tried Direct Draw all three ways, and there's no difference in Bioshock. I'm going to set up a 32-bit system on my wife's old desktop and make it a gaming computer. I'm not sure what video card she has, but it I can get it running most or all of my games, I will be really happy!!

So far, most of my games are working just as well or better on Arch, so I'm currently in the midst of transitioning to it. I know it's a more difficult distro, but I just have too many glitchy problems with Ubuntu and Ubuntu based distros, and there is a lot I like about Arch. I like the fact that I can install it once and it's kept up-to-date all the time. Yes, there are regressions from time to time, but I'd rather deal with the regressions than to have to fuss with the problems of Ubuntu/Mint that always seem to just hang around and never get solved. I'm currently running Arch with Unity. Unity is not as fast as the Ubuntu version, but it seems to be more stable and I've had no problems with it so far.

If I come across a fix for Bioshock, I will let you know how I got it fixed. Cheers!!!
booman Thursday 15 August 2013 at 18:23
booman

Thanks for the update, its really looking like that laptop just can't handle Bioshocks graphics engine.

If your wife's desktop has an old video card, I recommend upgrading. Depending on what the motherboard can handle of course. If you are not sure, just post the model & model number.

If you can upgrade, there are a lot of $100.00 Nvidia video cards that will have a lot of success with Linux.

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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horsemanoffaith Friday 16 August 2013 at 3:42
horsemanoffaithAnonymous

Thanks for the update, its really looking like that laptop just can't handle Bioshocks graphics engine.

Quote from booman

What's odd is this is a newer laptop... it's only a year old. I'm going to poke around in the BIOS and see if there are any memory settings that I can adjust for the integrated card. The discrete card should be able to handle Bioshock with no problem. It's an ATI Mobility HD 6450M, which is a FAIRLY new laptop card. I can get the game to run on it, but the video glitches in it are almost constant, and that makes it unplayable. I haven't loaded the Catalyst drivers in Arch yet, and to be honest, I may not use them at all. I seem to have better luck with just using the integrated chip with the ATI card turned off. We'll see what happens in the future!
booman Friday 16 August 2013 at 16:41
booman

Playing around with PlayOnLinux versions of Wine can help too.
I just got Crysis 1 running in Mint with a special patched version of Wine only available in PlayOnLinux.
It had some graphical bugs too, but now its running very nice.

† Booman †
Mint 19 64-bit | Nvidia 415.25 | GeForce GTX 1060
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